Unity VFX Graph - Arcane Portal Effect Tutorial

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Now you can create intriguing portals for your Games!

00:00 Intro
01:32 VFX Graph - Plane and Cylinder
03:56 Blender - Modeling Cylinder
06:05 Shader Graph - Voronoi Shader
10:31 Shader Graph - Scroll Shader
12:49 Krita - Noise Texture
14:39 Shader Graph - Scroll Shader Mask
16:20 VFX Graph - Orbiting Particles
18:36 End Result

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*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

This video was sponsored by Brilliant.

#unity #tutorial #gamedev #stylized #arcane #madewithunity #visualeffectgraph #visualeffects #shadergraph #unity3d #vfxgraph #leagueoflegends #portal
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This is exactly what I needed! Thanks a bunch fam! Your content is second to none.

elbow
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If i ever decide to make 3D games, i'm 100% learning proper VFX, it's just so cool

cheesymcnuggets
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Shiny! Thanks! You make the coolest stuff.

suicune
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Great tutorial ! its also handy to create another float node called something like Power Of Top Fade, assign it to the power b(1) power of the scroll shader allowing for easier change over it :)

Animated.Escapes
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Thanks for the great tutorial! Could you help me with a problem with Polar Coordinates node? It's not showing anything unless I create an another variable and plug it into radial scale.

jiu
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Awesome content! You could do a series to make all nice skillshots of league of legends

bithigh
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I have everything working pretty well up until the scrolling shader. :(

My shader graph seems to match yours well and the texture looks like it's scrolling in the previews but when I apply the shader to the cylinder, it does not scroll and adjusting the texture speed has no impact. Any insight into potential issues that might be causing it to behave like this?

matthewspeer
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On 8:40 i got the shade graph option, but when i put my shader in, it does not change to output particle unlit quad

philippgottler
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Hello what do you use for animation characters?

jud.su.developer
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The material layout is the complicated part of the tutorial, am an unreal engine user, replicating this in the unreal engine shader is a different story.

olumodejioluwayomi
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Hi, i have a problem. In HDRP 2022.3 Time node isn't working :((

kambodzanin
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Hello Gabriel. Thank you so much for the tutorial. I did encounter an issue with the fading part of the scroll shader (Around 15:00 in the video). For some reason, the asset becomes very bright. I am using a bloom post processing effect which works well for other effects. If I connect the texture node directly with the color multiply it works fine but as soon as I use the multiply node for the texture and the Power output the asset becomes very bright. I think the overly bright light is emitting from the top of the cylinder but the fade out effect still works fine if I don't use bloom at all.

Do you know what the issue might be? Thank you very much.

Edit: It seems like to be related to the cylinder mesh. The top round edge of the cylinder seems to be slightly visible with a black color. The bright light caused by bloom seems to be emitting from that edge.

KingArokh
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Hey Grabriel,

Another amazing tutorial as usual. I've hit a bit of a problem I'm hope you're able to help with. When creating my Voronai noise texture node in Shader Graph, the node just appears as blank grey. Even with your settings. Any advice?

Thanks for providing these tutorials!

kylerobson
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output particle unlit quad doesn't existe to unity 2021....

timocanim
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What render pipeline doo you use? URP or HDRP?

amng
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