Unity Shader Graph Tutorial: Stylized Nuke Shader Part 2

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In this video I finish creating the Stylized Nuke and get it all set up for a game in Unity. In this video I show how to write the script that you'll need and how to set up the animations to make it look more nuke-like.

I also realized that I forgot to mention that in order to animate the ground clouds and the mushroom cloud separately, they need to be separate meshes. You need to do that in your 3d software and export them separately. (in the case of maya, just separate them with Edit Mesh - Detach, and then freeze transforms and delete history and then they'll be separate objects and you can export a single fbx). You don't need to change the UVs at all, just make the meshes separate, so they can be separate objects in Unity. I apologize for not mentioning that in the video.
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