How to (Not) Create Textures for VFX

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In this 2022 Visual Effects Summit talk, Wild Sheep Studios’ Simon Trumpler gives an overview about different texture types and their creation—with the goal of taking away the potentially overwhelming panic especially at the beginning of the career when one must create textures and doesn't know where and how to start.

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"Don't let perfect be the enemy of good enough" is a quote a lot of artists seem to have trouble with. I'm glad you encourage people to say "No, it's good enough as it is. I need to work on other stuff now."

MechMK
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Never thought about taking a photo and using the splatter node in designer to distribute it like in your fire creation example at 31:45 - I learnt so much about working quickly and efficiently in this video, thanks so much Simon!

StylizedStation
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This guy is amazing! Best talk in awhile!
He built A freaking repo just to teach this stuff!

nullvoid
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I am engine programmer that have no idea how to do effects, but this was so nice to listen. It was easy to understand and gave nice insight to artist creation process and thinking. Thanks a lot.

godlike
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What a wholesome talk! This was a treat to watch. I'm speechless and can't wait to get started with VFX thanks to Simon

unclejacksimulations
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34:12 this picture conveyes this whole talk perfectly.

timsonss
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Super glad that I found this talk! Thank you very much for sharing all the nice stuffs for VFX.

NhatNguyends
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What a phenomenal piece of information. Thank you very much

ItsBaffledd
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You can tell he is nervous and yet he did a banger of a presentation. Good job man.

NycroLP
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Simon continuing to be the MVP of Game VFX… I’ve been working in the industry for a few years now and I’ve learnt a lot from Simon’s tutorials and VFX breakdowns over the years. (Even got a little fire effect I made inspired by Rime featured on his website before!) - This talk though is perhaps the most useful VFX talk I’ve seen out there. The amount of useful information and little tips and tricks has just blew my mind somewhat. :’D

cosmicjaybird
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That thumbnail is gold.
Title is: "How to (not) create textures for VFX" and Simon shows a particles system from Luos, shoots fired :D <3

yonjuunininjin
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thank you so much! you make gamedev world better :)

Kateryna-nufv
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Thanks for sharing such a very informative talk and creative tips!

obalfaqih
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This was super helpful and fun, really enjoyed every second of this presentation. Thanks a lot!

isilozcelik
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This was incredibly helpful. Thank you very much, Simon

nekrosarts
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Nice database project you started! Very helpful for beginners like me. Thanks a lot!

nuborn.studio
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This talk is incredible for those of us who are just starting out in creating game VFX! Thank you for sharing!

baktubak
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Why is this video under programming talks? I completely miss a Tech Artist Talk section and seems that some videos are in the wrong sections. PS : Great talk, I've seen it live!

blackpixel
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12:30
This bit is hilarious! Great speech, very practical and instructive

charoleawood
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Besides photoshop, you could also use After Effects for creating textures. It has a bunch of different effects u can use to make procedural shapes, and you can even export png sequences to use as a flipbook in a game engine.

ramelo