XDefiant's 2 Biggest Issues that are Pushing People Away...

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So far, I've been having a great time with XDefiant but now that things have started to settle in a bit, there are 2 big issues in the community that appear to be the primary complaints and reasons for people leaving and I wanted to discuss those and share some feedback on them. What are your thoughts and experiences with these issues and are there any other major issues you're having with the game?

0:00 Intro
1:01 The Biggest Issue Overall
4:05 The Biggest Gameplay Issue in the Community
9:06 Wrap Up
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The fact that it’s showing an actual hit marker and not registering damage is the most frustrating part for the connection issue

abbox
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The amount times I have been killed when I'm already around the corner is mental and my ping is between 20 to 30

mentallyinsaneryan
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My biggest gripe with the game is that it feels like I'm emptying half my mag into somebody before the die meanwhile I'm dying instantly

kheyonsmith
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Average spawn to death experience: Spawn in, run until I find enemy, engage with enemy and either die despite landing all my shots, or get the kill then get third partied by a random on the other side of the map with a sniper.

brianthornton
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Another elephant in the room is that XP boosters are real time not match time so 25% are lost to the overly long match transition and loading screens.

NeonXXP
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Not a critical issue, but weapon leveling is painfully slow. Double xp feels like what it should be by default. This is probably an ubisoft decision but I wish it could go a little faster

epicgamerzfail
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“before you hit send on that skill issue comment you just typed” ☠️

tayjn
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The lack of a kill cam is my biggest gripe so far.

MrShitfire
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Snipers essentially having zero flinch HAS to change. It's extremely infuriating.

bankmanager
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Honestly the jump shotting problem for me is more that you can just spam jump with no penalty, no fatigue, and no delay between jumps.

Jump shotting and people being good at movement is one thing. But spamming jump has no skill gap or skilled play. It’s just mashing jump repeatedly as fast as possible. There should either be some accuracy penalty after jumping multiple times in quick succession or some kind of fatigue or just a delay between being able to jump again.

It’s nonsensical that I run into people quite often that just spam jump any time they’re in a gunfight and it works. They’re not air strafing. They’re not slide canceling into a jump. Just literally mashing jump in a gunfight. It’s incredibly goofy and nonsensical and braindead.

omegaxtrigun
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A lot of times it feels like the damage is ramping up. The last half of a an enemy's healthbar just disappeares instantly while the first half feels like it takes forever to drop

nijego
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Glad im not the only having that issue with shots not registering

michealsmith
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I don't mind a person jump shotting once in a fight, like around the corner or something. But doing it 3+ times in one fight is cringe

ADukesJustice
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Nobody gonna talk about that long ass end of game screen?

jokerfever
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Can we throw the nades back? like omg the amount of times I died to a nade because we were stacked in an objective just not being able to move because of body block but could've obviously survived the nade by just throwing it away based on the situation, i think it's a simple mechanic missing

znoo
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Hit reg and bunny hopping are the biggest issues for me.

I would like to see TDM put in and potentially 5v5 game modes to see how that works as it just feels like kill, die, kill, die at times.

Regnier
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I love this game and the TTK, but I often find myself being sniped while I am WELL around a corner.
Other issues i seem to have is my pistols do NOT seem like they are shooting where they are aiming. seems like nothing is coming out of the barrel.
Also, i have been using flashbangs a lot and it seems like i am ALWAYS being flashed by my own flash through walls. its really weird.

also also, screw the cleaners incendiary bullets passive. that crap got old FAST

mldnighttruffle
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My idea is that jumping after the initial trigger pull causes ads bloom. This way players can still initiate a fight with a jump shot but will prevent players from mindlessly spamming the jump input while in a gunfight unless they are close enough for hip-fire to be efficient

djwolfane
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the issue i have with jump shotting is that it’s a keyboard and ‘pro’ controller only tactic

when everyone has a space bar or a back button controller, it’s fine, it’s fair

but you really can’t do it on a standard controller

Azeria
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Need a max on which heros you can have on one time. A full team of recons and communicating when to use it. Its basically a uav for the whole match

dk_savage