Kingdom Rush Towers Ranked From BEST To WORST

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All Kingdom Rush Towers Ranked Tier List

Im this video I will be ranking every single tower from the 1st Kingdom Rush game. Knowing which towers to use as well as their strengths and weaknesses is key when trying to master the game. As someone who has completed all stages as well as iron and heroic challenges on Veteran, I consider my tower ranking to be concrete. Everyone can have his own preferences to towers, so if you found any of the tower spots incorrect make sure to let me know why in the comments.

It took me more than 12 hours to record and edit this video so be leaving a like you can show me that the efforts were well worth it. If the video performs well I will consider ranking the towers from the other games, and finally make a compiled list that includes the whole triology.

Finally, only 8% of people who watch ky videos are actually subscribed, so if you don't wanna miss the other tower rankings make sure to subscribe. I will also be uploading regular videos when Kingdom Rush Alliance releases so stay tuned for that as well.

Obligatory Tags (Kindly Ignore):
Kingdom Rush, Kingdom Rush Alliance, Kingdom Rush 5: Alliance, Kingdom Rush Vengeance, Kingdom Rush Frontiers, Kingdom Rush Origins, Tower Tier List, Ranking all towers, Ironhide Games Studio, PvZ, BTD6
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Barbarian Halls may not be the best, true. But it is a support Structure for sure. It is great for Crowd control, not to fight Tanks and Titans like Pillagers. Paladins are for those.

Barbarians can now down weak mobs if you feel you are getting overwhelmed. A

Also, it is great when used in conjunction with Paladins, who can tank, and Rangers when they use Wrath of Nature to bind enemies. See them cull everyone then.

That's my tactic with them. They are still the lowest ranked, but they definitely aren't weak. Just situational.

ordenax
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You underestimated the power of Arcane imo. Teleport can almost permastall a single target like forest troll. (I can deal with the first forest troll in Acaroth easily just by buyig level 1 teleport) Death Ray, while more expensive, is a guaranteed instakill that doesn't require you to click a sheep or deal with the ghost that spawns from a killed fallen knight. It's the best mage tower to place at the mega chokepoint near the exit in KR1. As for sorcerer, it's best placed near the entrance since it spreads out its damage and its instakill leaves a sheep for you to click.

henrychess
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As an old player I can confirm that this is the first tier list I'm 100% agree with
Wonderful tier list man
Barbarians fans are going crazy after seeing this 😂

BladesingersLover
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I honestly thought arcane wizards were better than a D but now I see why they are so low thanks

MajorMythic
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wait artileries are ignoring 50% of enemy armor good to know

ehe
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This man asks only for a like, but he deserves a like and subscribe.

AEFI
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Sorcerer may not be the strongest tower in the game, but it's definitely one of my favorites in the whole franchise. It has so many hidden advantages, like dealing true damage as a mage, or how it won't polymorph Skeletons and Husks, or the fact that with 4 or more targets in range its DPS is actually higher than the Arcane Wizard. It has something to offer for every possible weakness it may have.

alonkob
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A tier list i completely agree with
Except bertha. Imo bertha is one of the most underrated towers in the series, with the missiles saving me so many times, and the cluster, despite being wasted a lot of the time, can completely invalidate even some medium-high health enemy crowds. Spamming teslas, sorcerers, rangers and paladins lacks the true crowd control of the bertha, so imo bertha is higher than the paladins at least

DEATHapproaches
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Will you make rankings for Frontiers and Origins? It's been really interesting to see your thoughts so far and your list kinda made me reconsider my opinion on arcane

Илья-ркз
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Here is my list
S tier Tesla-high damage high splash damage great abilities and their cheap
A tier Rangers ans Sorcerer
Rangers-high dps great abilities although expensive great range and smart way of targeting enemies
Sorcerer-great base attack mediocre dps abilities good although expensive
B tier Musketeer Garrison and big Bertha
Musketeer Garrison-bad dps but impressive range and has good abilities although very very expensive
Big Bertha-good area damage but bad dps although good and cheap abilities
C tier Arcane Wizard, Barbarian and Paladin
Arcane-dps average and abilities are very expensive even though it is mediocre
Barbarians-very very high dps (90 with maxed out double axes) but they die to fast but at least they have some versatility with them being able to do crowd control and hit air enemies
Paladins-good for keeping enemies in 1 spot and to set up insta kills and other tower abilities but thats pretty much all they can do but at least they are good at it

Here are all of the towers dps without upgrades
Rangers 40
Musketeer Garrison 33
Arcane 54
Sorcerer 66
Holy order around 30
Barbarian 36 (90! With maxed out double axes)
Big Bertha 21
Tesla 42
Frontiers
Crossbow fort 38
Axe throwers 41
Dwaarp 12 (but hits in a radius)
Battle Mecha jr 40
Archmage 60
Necromancer 52
Assassins 39
Templars 30
Origins
Bladesingers 36
Forest keepers 69
Wild Magus 40-100 (because the longer it is locked on to a target the higher the dps)
High elven mage 39
Arcane Archers 36
Golden longbow 35
Arch druid henge 26
Weirdwood 34

ZiyaadKhan-tj
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Babarian hall is a very fun tower, I love micro.

AffectionateArcticFox-ylgs
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Another fire video by Alex Playz. Quite a respectable tier list.

anteaterhi
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I can't say anything bad about this tier list. Originally I thought that arcane was a little better than bertha, but with sorcerer outshining it so much and the explanation you gave about smart targeting making any form of artillery at least somewhat useful, I had to reconsider my opinion. I also can't blame you one bit for ranking the muskets above paladins because of the ridiculous damage that the shrapnel shot can do with smart targeting.

krlegacy
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for barbarians, I feel their best use is in cases where you want more than one barrack defending a lane: that way they can contribute damage while the paladins tank, while still beign able to bdyblock what manages to get through them. That while providing still some value against air. Basically a good pick when paladins arent quite enough but 2 of them is overkill

thorveim
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Thanks for the tips even tho i been spamming to get to random towers levels and had a massive struggle against the levels after you beat the dark king or whatever it was called

elijah-em
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There are a couple of issues that make the Musketeer’s one-shot worse than the Arcane’s. First of all, that 60% damage that occurs if the one-shot fails isn’t true damage. If an enemy is armored and doesn’t get one-shotted, they’ll lose a lot less than 60% of their hp. The other issue is that while the arcane’s one-shot turns enemies to dust, the musketeer’s one-shot kills enemies the standard way. Enemies like demons and abominations will still explode on death, and dark knights and worg riders will still leave behind spectral knights and orc champions. Overall, the Musketeer’s one-shot is definitely worse than the Arcane’s.

loganharris
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This is going to sound unpopular but i feel like you tend to focus way more on haveing only a few strong towers, instead of having weaker/mid at the edges of the map to be chipping off enemy health or just taking out the tough boys from a distance? Maybe its part of your challenges i havent watched any yet.

Those Saurian deathclaws from your most hated enemy video... i had archers on the edges and as soon as i got crossbow fort ranged and some artillery no problem at all they even stop to snipe so you can chew them up easier.

That being said good vids dude i didnt know there was such a huge comminity for a game i thought i was playing alone ❤.

kenniecollins
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I may be a bit biased, but I think Arcane should be higher. The teleport is a lifesaver for me. The countless times it kept enemies away from the exit just long enough for me to use rain of fire outweigh its price. As for the instant kill, it is a nice bonus. But I dont use it often.

Lithuanian_NAFO_lad
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The barbarian blasphemy has gone too far.

thewhitetophat
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Thanks I’m getting in to this community and the tips are really helpful

ChrisSparks-zpue