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Custom Unity Distortion Shader Using Post Processing

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Custom Unity Distortion Shader Using Post Processing
In this video, we will use the simple post-processing we did last time. To create a masked-like post effect. We will be taking an object, sampling our post-effect texture, then manipulating it. Remember this is a post effect so you can do anything from distortion, to masking, and you can even have lighting info if needed.
Ben here, and I've been writing shaders and full systems of shaders in Unity from scratch for 6-7 years now. Shaders, especially HLSL or CG shaders seem to be less known in Unity, so I just wanted to do my part, share my experiences and really show others how to write shader code.
The goal is to teach others how to write optimal shader code that is production-ready. I also want to try to recreate the cool-looking effects we see in other games. It would be awesome to see more and more people write shaders from scratch, understand it at a deeper level and ultimately create their own shaders.
#unity3d #unitydeveloper #gamedev #shaders
For more in-depth access I do have a Udemy course that I will continue to update as I create more mini-lessons.
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