Forza Motorsport | Handling & Feel reviewed by a Gran Turismo 7 Pro!

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@EmreeRacing has played Forza Motorsport! As a Gran Turismo World Series finalist, she shares her thoughts on the physics & handling of Forza Motorsport - with Wheel & Controller!

Have you played both titles? How do you feel about the differences? Let us know in the comments! 👇✍️

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Nice to see a totally unbiased take. Sick of people sticking their flag in one or the other as the be-all-and-end-all. It nice you can point out the good and bad in both games. Good work Emily!

SwitchedOn
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Most important settings adjustment for Forza on a controller is the trigger deadzone. It is ridiculously high per default

MD-fnfz
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To be fair to gt7, in real life, when the rear gets loose, you dont really feel it in the wheel. You actually feel it in your seat and the wheel also goes kinda light. Im guessing they tried to replicate that but since you can't actually feel g forces in the game, it feels weird.

IScoreUnderPressure
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"It's better than going to work..." -Emily, 2023

paritoshd
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Yesss…. this was exactly the kind of thing I was looking for. I get a lot of info on driving faster from this style of video because, as a noob, and not used to(yet) driving on the limit it helps to know what feeling is good and which is better to avoid. Usually so hard to find this semi subjective info (maybe because it takes a great deal of wisdom) thank you ☺️ !

jacohop
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I come from 600+ hours of ACC plus another 600 hours combining other sims and I can tell FM is not much different than Raceroom, for example. I agree that the default controller profiles and car setups are quite understeery and safe but with some adjustments here and there you can get your balance exactly how you like. The force feedback feels really good and it's much more informative than in most sims out there. There are a lot of stuff that FM does great and someone insinuating that it's an arcade just tells me they didn't put the time and has a lot of preconceptions.

superjarri
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As a controller player, I actually really liked Grid: Legends. Really underrated imo, but definitely not a sim racer.

firun
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Forza has more understeer to make it more accessible to casuals since managing understeer is easier than oversteer. It also reflects real life because most road cars have understeer compared to race cars since they're made for the general driving population and not pro race car drivers. I like the statement, there is no "best" sim/simcade. All of them do things differently and it all comes down to preference in the end. However, I do believe some sims (iRacing, ACC) exaggerate things that aren't realistic to distinguish themselves and promote a higher skill gap, right or wrong.

PLAYER_
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I play the Forza series on PC. I'm a big fan of it. Why? It's got an easier handling model than other games. I'm older now, and my reflexes are no longer even close to being cat-like, and my eyes are not the greatest anymore. I can still play Forza, and have fun. I have a full thrustmaster wheel setup with gearbox and all the fixins, and have a nice custom folding frame to mount it all on. The sad thing is I can barely lift and set up the frame anymore, and it's too much of a hassle, so I mostly play with controller. Either way, it works. I am so thankful they made a game like this, otherwise I would be just stuck trying to play IRacing, and upsetting everyone running close to my car. My favorite thing about Forza is creating your own liveries, which while challenging to do, you can come up with some pretty cool things. I play a lot just to see these custom paint jobs. I also enjoy tuning cars in Forza. The tuning tools are quite robust and easy to understand. Tuning for your own driving style is quite interesting. I did really enjoy the video. Nicely done. Forza may not be for everyone, as long as you are expecting Forza, and not something else. I wouldn't be sim racing anymore without it.

Al-nydr
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8:55 actually I have Xbox and Playstation consoles bur for me I prefer the forza motorsport franchise over GT its been a long long time since I truly enjoyed a gt game hence gt2 was last 1 I really enjoyed now I have played all gt games etc over the years just have always preferred forza

TruRacer
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Once you dial in FFB settings on wheel and tune the car properly, FM feels amazing on the wheel . For people looking for wheel settings, there's a massive difference between DD wheels and entry level ones.. such as G29, etc. so don't try to tune your wheel for DD style wheels cos that doesn't translate well ..

TheFormActually
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Any tires other than race are SEVERELY over inflated in FM. Most of them have around 2.8bar of pressure by default (around 40psi). That's WAY too much. Most street cars IRL have 30 to 32psi by default. Most of the time, correcting the tire pressure can make cars handle way better

dancovich
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4:50 that rear view mirror looks cursed, I can really feel all the years they took to make it from the ground up ;)

StigmADiabolicuM
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You gotta trailbrake in Forza, it rewards weight transfer and that will help the car rotate.

grippk
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The big difference for me as a wheel user is the braking. I find the braking on gt7 way better. However I am enjoying the multiplayer on forza so much with friends

Tobiasinyourarea
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4:50 What wheel are you using? "Logitech direct drive, but not direct force pro" - I don't get what it is.

vsm
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I'm a bit of a GT fan, especially 4 ❤. But recently, I've tried Asseto and Project Cars. I definitely felt Project Cars was the most difficult handling wise. Unfortunately, I've never played Forza. Thinking about an Xbox series x now. Anyway, thanks for the video. 👍

tribe-r
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I love them both. …and, absolutely YES - they are each unique to each other.

Cheers!

\m/, 😊, \m/

fernfernacelli
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In fairness using a really heavy car which actually has an under steer bias for the road in real life is going to produce understeer, maybe try driving an old porsche, they absolutely break lose with out warning just like the real car did, found myself backwards a few times at corner exit, evo 6 is really soft and very weight transfer sensitive, rare that you will understeer if you push it hard enough as it tends to yaw through corners, the characteristics of the cars feel far more pronounced in fm vs gt currently

elysian
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One thing I like about GT7 is the gear shifting animation in cars that have a center shift knob. In Forza, the driver animation is shift, then hand on wheel and then shift again and sometimes it looks odd when the car shifts gears pretty quickly or like in FH5 some animations are just broken . GT7 the driver actually keeps their hand on the shift knob to shift when until a certain time in gead or top gear

ClapperDan