Settlement Builds for Noobs: Sanctuary Hills

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Welcome to Grey Gaming. in today's video we take a look at one of the trickier build sites in Fallout 4 for noobs and that is the one that tends to start it all: Sanctuary Hills. for this settlement we have downsized, and split up our tower build, separating individual "floors" into their own constituent structures, using the exposed foundations from Sanctuary's scrappable structures as our template.
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I respect you for doing everything without mods. Place anywhere and scrap everything is a must have mod for me.

QseftJohn
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In survival mode, if raiders attack Sanctuary I always drag the corpses to the other side of the bridge and line up their headless bodies with the side of the road. Just a little reminder to travelers stopping by that we don’t tolerate violence.

crassustheelder
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Few enemies will try to cross the south bridge. Very occasionally one or two raiders will come walking down the road from Red Rocket. A single small turret will take care of them. Sanctuary has 3 enemy spawn points, and none are at that bridge. The one in that area is about 15-20 yards west of the southwest corner of your gym, on the water's edge and about 10-12 feet high. They spawn in the air, fall to the ground and charge off mostly east, some may charge off north looking for a way between the houses to get into the interior of the settlement. The north spawn point is well covered. The east spawn point is a half dozen feet outside the settlement area, east of the eastern most hedge almost even with your tree ring. You have a few turrets that will likely never fire a shot but any enemies that escape your turrets will have the entire settler population charging them with guns a-blazing. I loved your build. It looked good and was well done.

edmartin
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The one thing I focused on in Sanctuary was building a fortified wall around the entire settlement. Three times - first with wood, then with steel, and lastly with meter-thick concrete.
And then I found out about the stupid spawn points _inside_ my impenetrable fort and gave up on finishing the settlement. Built a skyscraper at Red Rocket and then completely lost interest. Because with enemies _teleporting _*_inside_* your heavily fortified settlement, ...
... what's the point??!?

Noone-of-your-Business
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When I build my Sanctuary, I always use mods. I treat it more like a proper settlement, like Diamond City or maybe more akin to the Hub in FO1. Nothing fancy, grungy and lived in. Renovate the houses, turn some into businesses, build a lot of them as homes though. Then make a market circle around the big tree for the traveling merchants. One building is dedicated to “Minuteman Operations” with a ham radio, lockers, barracks, and weapons. And around the old playground I build a few extra homes to look more like what you’d find in Junktown or Goodneighbor. A train car, flaming barrels, a shambled food market like in DC.
My main Minuteman base is always the Castle. But I never want it to just be a military outpost. I build 3-story apartments in the courtyard, main businesses are in the walls, barracks in the west broken wall that also acts as a police station. There are smaller homes outside the walls that are for those that are in need and can’t fit inside. And the north broken wall is turned into the main entrance with a closing garage door for attacks. MM are stationed on the walls, outside in Vault-Tec overlooks, and of course on the artillery.
I use a modded version of Hangman’s Alley so 8 can use the actual buildings for homes and businesses. It’s a key trading post with Minuteman guards and even artillery on the roofs. Think MM Bunker Hill.
Jamaica Plains is also modded so it’s easier to build in. That’s more of a MM outpost and small village.
Starlight Drive-In is a factory settlement that makes weapons, armor, ammunition, everything from contraptions.

cobaltprime
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Wonderful video. I really hope more people come along to these videos, they're amazing. I'd love to see sunshine tidings

TheSlipSlop
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This is dope af. I just hopped bk in (lvl 3) and this has definitely given me ideas!! Thank you man

thepreludefame
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I'm a big fan of building on the little flat bits where houses once stood. I'll usually start at the end of the road and slowly expand towards the bridge, filling in gaps between buildings with fences and walls if desired. This leads to me making the buildings near the entrance fancy for traders and guests while practical housing is hidden away safely at the rear.

thomaskirkness-little
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You know I actually like your fallout 4 sanctuary build and you gave me some really good ideas thank you dude

falloutoutlaw
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I love the hedges. It creates a solid wall around most of sanctuary that you can place turrets on all the way around

aarachus
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This man speaks with a lot of passion. I love the world building!

manzerogd
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Just started playing this game and I'm clueless in building the settlement. Your video really helped me get some ideas. Thank you!

colourPOPS
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Much more organized than my sanctuary lol. I turned all the original houses into appliance buildings. Outhouse, bathhouse, kitchen house, the ones by the roundabout tree are the trading areas, barhouse full of bars, armor and weapon shop, and the general shop. The scrapable spots I turned into bunk houses and armory’s/barracks. The one by the bridge is security house/ artillery building with 10 artillery’s on the roof!!!!

jak
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I have been so spoiled by infinite carry weight these builds with no mods are super impressive

dabbyduck
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So happy people are still building in this game!

towardthewithin
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Your water pump building, you could use a electric switch type door. NPC's wont use them. They can spawn and teleport into the room though. Like the Brahmin sometimes do into the houses. NPC's will teleport if they cant figure out the navmesh. They get 3 try's to figure it out and get the option to teleport to a nearby navmesh. Its how they end up on the roofs. They also wont try to unlock doors. So hangmans ally you could leave one door locked and they will have to walk all the way around. If you wall off your settlement completely the AI will assume they just cant figure it out and teleport. Make entrance paths and load it up with turrets.

isntyournamebacon
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as a true noob, this is not for noobs

drivethrupoet
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I tend to wall the entire settlement with junk walls. I have two or three gatehouses if I am feeling generous and if not just one way in at the bridge. I protect the gatehouses with level two machine gun turrets which appear to be sufficient. I'll also stick several turrets on the roof of the house with the leaning log, as it is otherwise the only way in for raiders. I use the existing houses for settler sleeping areas and one for generator housing. I plant industry crops out in the open for my settlers to work for me, taters, corn and mutfruit. I plant them in easy to pick rows so I can harvest them myself for when I need to make adhesives. I have a single structure I build to hold all the merchant and recreation areas. I also build a huge number of water purification plants so the settlement generates several hundred purified water per day. I use that water to barter for any scrapable junk useful for raw materials at the games shops, not to mention of course any other gear I might want.

panpiper
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Thank you for this video! I’m on the lookout for all Settlement vids I can find that use neither Mods NOR Console Commands, and this certainly looks like it might fit the bill. I need some massive inspiration since I’m new to building in general.

KainErrow
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Lovely Settlement.. im always amazed at such settlements ..i do not have the talent or patience to build like this..i try then it doesn't work i get mad and just go kill some things :)

Garrusloveme