Multiply or Release - Custom Engine - Match #8

preview_player
Показать описание
Match #8 of my custom-built version of Multiply or Release using JavaScript. No need for Algodoo!

VERSION 1.2 CHANGE LIST
- Added Fortify Shot (increases defense of friendly blocks)
- Added Fire Rate+ (unlocked slowly, but dramatically increases fire rate and has multiple levels)
- Reworked Defense Shot (Lasts longer and shrinks into a small shield for a time)
- Spinner blinks now
- New colors!
- Colors grouped into teams, which have intro cards
- Capped number of balls to 12 max
- x10 is now x5
- More x2 and +1 ball become x3 when they are now longer valid options
- Probably some other little things

Music
-
Keyframe - dreem
Hellion - Heyson
Östersjön - Ooyy
-
Рекомендации по теме
Комментарии
Автор

This is definitely the best Multiply and Release I have ever seen! Although the Red Faction was the strongest and largest for most of the video, it is still not survive Dark Cyan's 10000 bullets:)

electroq
Автор

i think that the fortify option is really good. It balances the charge shot option which was honestly too strong in the previous versions.

Maktyum
Автор

Fortify added a fresh new dimension to the game, loved watching this one!

oreocake
Автор

holy damn that attack of Blue and that defense of Green in the end. Both Purple and Red couldn't survive 3000 shots, but Green put up an amazing defense, almost defending all the other 7000 shots.
Would have loved to see Green survive that, would have been incredible.

kiro
Автор

The last one to fall fought to the bitter end!

RisingMushaMist
Автор

Broooo the clutch defend from cyan just as red would have killed them, then they turn it around and wipe the floor

Blackrock
Автор

kinda hoping that this gets a public release one day! this is amazing!

HerneLiedel
Автор

I think wall bounce should have a greater damper effect on the ball. Shot at the outside wall and bounced should reduce the speed and damage. It it hits an outside wall a second time it should self destruct. This would potentially balance out multiple thousand balls that never make it across more than 3 time before a massive win. This means faster balls are great to wipe but in later games you have to aim towards the opponent, all other balls aren't needed.

joshlanders
Автор

i like the faster bullets of this channel compared to the other channels

kevinchen
Автор

You improve your concept so well I'm happy to be here !

bouboumify
Автор

green trying everything to survive. lol

davidclark
Автор

Green coming out with that Ken perfect parry against Chun-Li defense!

Some suggestion, if I may? Add either a square count or percentage of board count. I know it doesn't matter, but I think it would at to the game. Also, is it possible to expand this to six "players" on a hexagon? More "players" could make for more interesting game play. Looking forward to episode 9.

nathanialgreenhalge
Автор

I would love to see these with some statistics for each color in the end. Like how many times did they fire, and how many times did the spinner land on each option

frankherrewijn
Автор

I wonder if you have thought about implementing a sort of class system to the game that changes the spin percentage permanently based on some sort of in game achievement. For example, once you spin charge shot 3 times you unlock the sniper class, which gives a permanent bonus % to spin charge shot and locks out the other classes for that game. Then after 5 spins on that same result it could upgrade further. It might make games pretty lopsided if for example the defender class and fortify class turn out not to be very good, but could also fun.

oliverb
Автор

team cyan from the start thought cyan would lose but then it started blasting thousand of shots

hagger
Автор

I'd like to see more of these with differences between the different teams. Like giving each team some special things they can do.

godlyvex
Автор

So far all the wins:
Blue: 3
Red: 2
Green: 2
Yellow: 1

KristinaElenovna
Автор

Isn't the fire rate upgrade just bad? It seems like when bullets are packed closely together, some of them don't register. Like, I saw red fire a burst of 64, and not even close to 64 tiles were actually converted. At 7:25, red fires a burst of 16, and only around 12 tiles are actually converted.

godlyvex
Автор

I didn't properly understand, what does the Fire Rate+ do?

casper
Автор

Is there any way to download i wanna make my own but idk how

bugibugZ