Multiply or Release - Custom Engine - Match #4

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Match #4 of my custom-built version of Multiply or Release using JavaScript. No need for Algodoo!

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Music
Östersjön - Ooyy
Axolotl - Krisu
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Whoever gets the first extra ball wins! 🤘

Epyxoid
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Your engine runs very smooth. Nicely done. Suggestion to go with the above: make the "more growth" worth more by making growth slightly larger or the multiplier(s) increase by a small value. The most weight is put on hitting the "extra balls" square for each team as it is now, by increasing either of the others it could give the underdogs a bit more of a chance for a last ditch save from time to time.

Deuce
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Red nearly won before finishing that release!

earlpettey
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Nice that you are making so many of these. Suggestion, since bomb is so strong, replace with "full release" where all remaining balls get released at once.

KalijahAnderson