UE4 - Blueprints to C++ - FString Type Conversion

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UE4 - Blueprints to C++ - FString Type Conversion.
In this video i am going to cover FString Type conversion works. That means i will show how to convert an FString to an FName and FText and the other way around, an FName and FText to FString.

The Blueprints to C++ Playlist is a collection of videos that are meant as a UE4 C++ Guide for Unreal Engine 4 Blueprinters that are used to Blueprint Visual Scripting and want to get into programming with C++ and the UE4 C++ Gameframework.
This Guide will show how to create a C++ project and eventually cover every single aspect that will help you convert your Blueprints to c++ efficiently. From explaining UProperties and UFunctions to creating custom structs and enums to more advanced topics like how to use c++ with UMG , how to create interfaces and custom events in c++ are only the tip of the iceberg this Guide will cover once it's completed.
In the end this Guide will be the means for you to be able to convert your blueprints to a c++ version by offering short and concise videos of specific topics as a reference for you to look up.
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UE4 Blueprints to C++
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UE4 - Blueprints to C++ - FString Type Conversion.
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Another great video, keep them coming.

jarithius
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is there a way to expose Fstring to blueprints?

joshua
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hope you'll go further and didnt stop those tutorials, if you have any knowledge about authority and multiplayer so let's go after these serie, i've search a recent tutorials like this, thank you dont stop it, we will see if everything is okay..

threedai