UE4 get variable by name with Blueprints and c++

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Maybe a bit late, I must tell you my man that I am proud to be one of the 684 views of this gem. This was the missing bit for my background clock implementation. You just allowed me to use timed lerps in functions, leaving them in a separate custom class running in the background, among other many things. Absolut chad. Now I can create many more functionalities. This is perfect to get around the UE4 limit of not being able to pass a variable reference in an Event.

unusuariomas
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Hey thanks for the video! sadly it seems some of the code is outdated now, Do you have a discord or any contact method to help me correct the code? thanks in advance

anasdev
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Very helpful! Please add your gumroad links to your description. I couldnt find you on gumroad using google/gumroad search :/

goldennboy
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Can I also access actor transform and other defaults the same way?

slyack
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Thanx, man. May you share this code in text format? Or give link? I'm new in CPP

hahumbra
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Can you give a tip, how to create "Get Array By Name" function ?

hahumbra
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Do you know if this method can be used to retrieve an actor reference by string? Is an actor reference also a "property"? (I would think so but maybe I am wrong).

BreakMaker