50 MORE Factorio Mods You Cant Live Without

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It's a great game where you EXPAND your village in the name of progress!
(This is a sponsored promotion)

This is a list of the best Factorio mods you can find. I picked mods of all types, from quality of life through new machines up to new biters. I will present every single mod in around 30 seconds to show you as much Factorio mods as possible. It's not a typical tutorial for Factorio mods, but rather a overview.

⌛ ⌛ ⌛ TIMESTAMPS ⌛ ⌛ ⌛

00:00 - Intro
00:28 - 1. Fluid Wagon Color Mask
00:42 - 2. Void Works
01:01 - 3. Micro Furnace
01:18 - 4. Automatic Train Painter
01:35 - Sponsored fragment
02:35 - 5. Max Rate Calculator
02:53 - 6. Quality of Life research
03:17 - 7. Water Well
03:32 - 8. Car/Tank/Spidertron Locator
03:53 - 9. Equipment Gantry
04:18 - 10. Disco Science
04:35 - 11. Orbital Ion Cannon
04:55 - 12. Armor Reach
05:14 - 13. Todo List
05:31 - 14. Side Inserters
05:51 - 15. Item Race
06:08 - 16. Explosive Biters
06:30 - 17. Show Max Underground Distance
06:51 - 18. YARM - Resource Monitor
07:11 - 19. Belt Balancer
07:32 - 20. Advanced Solar HR
08:03 - 21. Islands World
08:24 - 22. Advanced Fishing
08:51 - 23. Miniloader
09:10 - 24. Orphan Finder
09:31 - 25. Outpost Planner
09:51 - 26. Armoured Biters
10:14 - 27. Deadlock's Stacking Beltboxes
10:43 - 28. Memory Storage 📦
11:06 - 29. Storage Tank Mk2
11:29 - 30. Cargo Ships
11:51 - 31. Better Energy production
12:15 - 32. Deep core mining
12:32 - 33. Bulk Rail Loader
12:56 - 34. Resource Spawner Overhaul
13:18 - 35. Rocket-Silo Construction
13:36 - 36. Alien Loot Economy
13:57 - 37. Schall Pickup Tower
14:16 - 38. Geothermal
14:39 - 39. Creative Mod
15:05 - 40. The Blueprint Designer Lab
15:26 - 41. Nuclear Fuel
15:51 - 42. Belt Sorter
16:14 - 43. Warptorio2
16:40 - 44. Warehousing Mod
16:59 - 45. Mechanicus, "Parent disappointer", Shrek
17:23 - 46. The Ruins Mod
17:45 - 47. Sea Block
18:08 - 48. Repair Turret
18:29 - 49. Wire Shortcuts, Paste Signals
19:00 - 50. Waterfill
19:24 - Summary

Link to mods:
Description is limited to 5000 symbols, so I have to include the rest of mods in pastebin:

Playlists:

Licensed under Creative Commons: By Attribution 3.0 License

#Factorio #clashofclans
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Do you wonder why there was no videos in January?
It's because I was playing CLASH OF CLANS!
(This is a sponsored promotion)

Trupen
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Trupen asking me to use subtitles like I haven't binged so much of his content I understand him flawlessly

notrod
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Loved the little Matrincitopants frog at the Belt Balancers part lol

realferdimeiert
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A nice selection of mods I already have, mods that look cool but I don't want, and mods I didn't know I needed (including "Parent Disappointer").

BlackTempleGaurdian
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5:35 bobs adjustable inserters is superior and not op since you still have to research 1 tech boost for *ALL* inserters
multiple tiers of research and at the end, control all in and out in a 3x3 square, has its own UI

pierre-andrelecomte
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A better solution to Belt Balancers is a combination of Merge Chests and Loaders

BlackTempleGaurdian
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instead of belt balancer mod I prefer to use the merging chests mod (with the unlimited mod-addon) as well as any loader mod of your choice, as the ups performance is much better and can be used in larger bases with no issues

Epb
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i have a few more suggestions myself since the last video as well:

1. there's a lot of different "group" mods that sort your crafting menu nicely. if you have a lot of mods that add a lot of different items, such as a lot of different kinds of ammunition, or a ton of new liquids, new vehicles, or new circuit network components, try adding the Ammo Group, Barreling Group, Schall Transport Group, and Schall Circuit Group mods. reduces a lot of clutter in your crafting menu for easier viewing and faster finding of items.

2. inserter throughput is a very simple mod that just shows you the ideal throughput of inserters.

3. Pick It Up is a mod that automatically picks up the items an inserter has dropped onto the ground when you mine it

4. Smart Belt Immunity provides a new power armor module that applies the Belt Immunity effect but only when you're moving against a belt you're walking on

5. Flashlight Pointer makes your character automatically turn to face in the direction that you hover your mouse cursor over an entity of.

6. Biter Expansion Notifications informs of you when and where biters expand. maybe a little cheaty, but extremely useful for helping you track down that last little biter nest that you are just struggling to find out in the middle of nowhere that keeps re-expanding all over the place, and also helps you keep track of how quickly and frequently they expand so you can adjust your priorities.

7. Landfill everything gives you a button that you can click Blueprints ontop of and it will automatically fill every tile in the blueprint that has something on it with landfill, so you can paste the blueprint down over water much more easily.

here's one non-QOL mod that ive come to really like. well, it's really more like a set of mods:

i would highly recommend experimenting with any of Brevven's ore mods. they range from adding things like aluminum and silica to lead, graphite, titanium, and even tungsten. these mods are kind of a double-edged sword: while they _do_ generally make things harder because you have to have more resources and craft more intermediary products, it also helps simplify things some because less things use the same resource, so there are more of each resource to go around for everything. these mods very naturally build ontop of base Factorio unlike a lot of other drastically game-changing mods imo. these mods also come hand-in-hand with Brevven's Foundry mod which adds a new building for more complex smelting recipes but also has massively improved throughput compared to normal Furnaces, so some of the products they create, if they were made in a normal Furnace, would be much slower and require many more Furnaces. Foundries sort of make up for this by being quite large, though.

Templarfreak
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When all ads would be as funny and in-brand as this one, then I would not need adblock! Trupen shows how it's done.

Puschit
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"PasteSignals by PFQNiet" oh shit that's my mod! I just threw it together because I was using circuits to calculate stuff and wanted to paste the result into another combinator, glad to see it's getting some use by others! :D

pfqniet
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"This biter doesn't seem to work"
(2 seconds later)
Biter corpse and new biter gnawing on trupen

_mwk
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I WAS EXPECTING THAT ON BELT BALANCERS LMAO, also hello Trupen, you are best factorio youtuber
7:13 sounds of pain lmao

rizzy_the_furry_fox_alt
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I recently started a modded playthrough with a few of these (based on being a "caravan" instead of a factory), and am enjoying it!
This is my mod list
- Todo list (objectives and achievements log)
- Advanced solar high res (compact but costly solar panels)
- Alien biomes (more biomes!)
- Auto-deconstruct (marking empty miners)
- Bottleneck (viewing which machines work)
- Change map settings (to amplify biome changes)
- Factorio library (foundation mod)
- Disco science (discooo!)
- Loader redux (costy, but faster than inserters)
- MF base (foundation mod)
- Mobile factorissimo (smelter car, storage car, solar wind car!)
- Mobile factory (the core of the mod : a factory inside a tank)
- Mobile factory graphics (graphics part)
- Nightfall (raised biter activity at night)
- Resource spawning overhaul (tweaking resource patch rates)
- Searchlight (no damage turret, lights up instead)
- Squeak through (for jam-packed factory)
- The ruins mod (stumbling upon resources)
- Updated construction drones (why hand build?)
I put the resource patches a bit wider but a lot shallower, forcing you to "drain" a patch and keep moving, thus enabling alien biomes, nightfall, and ruins to interact with your mobile factory.
Do recommend!

MrBlbll
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That clash of clans ad was the best ad I've seen in my life.

pixelrogue
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8:41
LMAO the cut to a 2nd biter with the old one dead on the ground

_That_Boi_
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Solar panels (and accumulators) have practically no UPS cost, as all solar panels are treated as a single solar panel. In fact, having advanced solar panels would probably _increase_ the UPS cost as more types of entity would need to be updated.

macfeej
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Thanks Trupen. This is a great selection of all mods. I hope someday there will be a new video about this topic.

jackmoon
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Bro that sponsor was better than the feeling you get from finishing your first smelting array XD also hyped for the next upload in however long it takes for factorio 2 to come out

Thatratpoisonguy
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No way, another 50 mods? I NEED MORE.

WarcrimeDoomer
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Gotta say that the only sponsor ads I watch are on this channel, they're pure gold. Keep it up Trupen!

clearing