Factorio QOL Mods You Can't Live Without!

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Quality of Life mods are small mods that makes your factorio life better. With those Factorio mods planning your factory will be easier like also easier will be managing trains/blueprints. It's not some boring top 10 mods list, but all 18, so I hope it'll be better for you.

⌛ ⌛ ⌛ TIMESTAMPS ⌛ ⌛ ⌛

00:00 Intro
00:10 What are Quality of Life mods in Factorio?
00:48 (1) Helmod: assistant for planning your base
01:37 (2) Even distribution
02:17 (3) Auto deconstruct
02:33 (4) FNEI
03:10 (5) YARM – Resource Monitor
03:40 (6) Tree Collision
04:00 (7) Afraid Of The Dark
04:28 (8) Todo List
05:04 (9) Fill4me
05:28 (10) Quality of Life research
06:00 (11) Waterfill
06:32 (12) Factory Planner
07:04 (13) Faster Start
07:30 (14) Informatron
07:42 (15) Auto Research
08:08 (16) Module Inserter
08:26 (17 + 18) Concreep + Belt Upgrader
08:59 How to choose mods for yourself?
09:36 Rest

Playlists:

If you read the description, write "5987" in the comment section and i will pin you a heart ❤️
Have fun in your factorio games. 😀
Thank you for reading and see you next time! 🖤

Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.

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1) Text for this video was corrected by maxer from our discord server.
He found 119 gramma mistakes, that I've made (btw the whole video have only 81 sentences)
So I hope you appreciate his work for making this video less "gramma butchered"
2) I've experimented with some sound effects, it's not perfect (I've literally forgot to put some of them xd),
but I hope I'll learn how to choose right one and when to use them

Trupen
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FNEI almost certainly stands for "Factorio Not Enough Items", like the popular NEI mod for minecraft, which was named after the earlier TMI (too many items) minecraft recipe lookup and inventory organisation mod

TheBlueLakeFish
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Trupen: "I don't know what FNEI stands for."
Also Trupen: "It's basically the Factorio version of NEI..."

ashbridgeindustries
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One of my favourites that wasn't mentioned was squeak through, does the same as tree collision but also let's you walk through pipes and I think also between certain buildings that normally block you.

PhysicsNerd
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"Todo list adds a huge monster that can tear down your whole base in a few seconds!" That laughed me up.

FlowiYT
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⌛ ⌛ ⌛ TIMESTAMPS ⌛ ⌛ ⌛

00:00 Intro
00:10 What are Quality of Life mods in Factorio?
00:48 (1) Helmod: assistant for planning your base
01:37 (2) Even distribution
02:17 (3) Auto deconstruct
02:33 (4) FNEI
03:10 (5) YARM – Resource Monitor
03:40 (6) Tree Collision
04:00 (7) Afraid Of The Dark
04:28 (8) Todo List
05:04 (9) Fill4me
05:28 (10) Quality of Life research
06:00 (11) Waterfill
06:32 (12) Factory Planner
07:04 (13) Faster Start
07:30 (14) Informatron
07:42 (15) Auto Research
08:08 (16) Module Inserter
08:26 (17 + 18) Concreep + Belt Upgrader
08:59 How to choose mods for yourself?
09:36 Rest

Trupen
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My favourite mod is Base Mod. It's pretty based.

Twistshock
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Not gonna lie, dem huge biters, I was succesfully jumpscared.

Donbasos
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FNEI probably stands for Factorio Not Enough Items (NEI - a Minecraft mod that allows you to find recipes of pretty much anything)

ИльяВитцев
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Wait....top mods for 2024 but this was posted 3 years ago. I'm so confused.

crightbrayons
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In reference to Factory Planner's Matrix Solver, it's for solving matrices. So basically it does math for you, if you have ever taken a "Linear Algebra" college course, it basically solves all the work for you. Linearally dependent recipes detected means that they arent linearly independent recipes, therefore the recipe(s) are a combination of other ones

TheLegendOfLame
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Ah yes, having obscenely huge biters definitely makes my life in Factorio way easier. Thanks!

InciniumVGC
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If you want a quicker early game, companion drones are the best choice. This mod by Klonan gives you bots on burner energy. By default they also attack biters (very effectively), so if you want to play with biters, you have to toggle that off.

winkbrace
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4:55 i like how he thinks going to sleep was ever an option

jakubbronk
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Tree Xray is a newer mod that makes trees transparent around you, which makes it much easier to traverse and even build inside forests without changing the hitboxes

okuno
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Had the waterfall mod on a heavily modded server. Of all the huge things that got changed, all the weapon upgrades and super tanks, it was the waterfall mod that was the most broken. Being able to create what was basically an indestructable wall made the entire game very easy.

TailsClock
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I made a mod called "Inventory mover" that lets you move items from a source inventory (chest) to a destination inventory (chest). It's a quality of life mod that I made, so I could move the buffer chests for my train outposts faster.

BinarySpike
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I'm kind of missing the "bottleneck" mod in here, it adds an icon to buildings that shows what state they're in. Like red means not operational, yellow means waiting for output to be clear and green fully operational. It helps you to see with an quick glance over your base where you could be upgrading belts or if you messed up your belts somewhere

DantalionNL
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One mod I would recommend is the "Max Rate Calculator", which tells you the maximum amount of output a subsection of your factory can produce

danthemango
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I have been using Improved Research Queue and like it a bit better than Auto Research. You have to do a bit of work, but I like that it estimates the time remaining based on your current production rates.
An alternative to FNEI is Recipe Book which is quite polished and looks really good.
I personally prefer Rate Calculator to the older Max Rate Calculator.
Finally, Assembly Analyst is great for getting a read on how effective your build is or if there are any bottlenecks.

NIronwolf
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