Disappointment or Success? - CitizenCon 2021 / 2951 - Star Citizen

preview_player
Показать описание
CitizenCon, that yearly convention where CIG discuss the long-in-development game Star Citizen. This year was a little different as it was a digital event. Whilst that may have affected scale and presentation, it technically shouldn’t have had an impact on the available information. Additionally, as always there was an impressive looking demo of future content. So, let’s jump in an take a look.

The big part of the future of Star Citizen is very much in its next star systems. The 2019 CitizenCon Keynote introduced the first look at a jump point, along with a glimpse at the concept of the Pyro System. The 2021 Keynote went fully into the new star system, taking a close look at one of its planets; Pyro 3. Pyro of course still has no release date, but with it’s heavy dependency upon server meshing, and CIG confirming that it will release with version 4.0 of the game – it seems quite possible that Pyro won’t release until late 2022. Earlier is of course possible, but seems unlikely.

Any support is massively appreciated!

Ship Presentations

Music
Epidemic Sound

#StarCitizen #CitizenCon #Pyro
Рекомендации по теме
Комментарии
Автор

Good old days when 2020 was a joke for a late release date :(

jernej
Автор

I'm very happy nothing they showed was faked or overly scripted. The Pyro system is stunning and I can't wait to go there. That said getting no information whatsoever on the timeline and progress of server meshing was very disappointing.

Bland-
Автор

I have never played Star Citizen. I'll play it after release. Currently I am impressed by the scope of this game. BUT what I feel is missing from it, is some turbulence during atmospheric flight. I mean, in space a moving ship can be stable and move smoothly. But within atmosphere there should be at least a little noticeable shake / turbulence to make it more believeable, imo.

sunny_ua
Автор

I'm a big fan of SC, and I really love what they are trying to do. I am, however, also highly sceptical of their ability to deliver on their promises. If I was a owner I would ask for the following:

- What is required for the game to release with no further wipes? How many star systems, how many game loops / professions, how many ships?
- What is required for these things to function? What tech is needed to support the missions, what tech is needed for the servers, what development is needed for the assets / storylines and so on?
- What order are these things being implemented in, what is the current progress?

Everything that isn't a direct line to the end goal is fluff at this stage, and given that we don't have a clearly defined end goal, or any clear idea of when the PU will go from test-bed to MMO, then we will either need a miracle of a presentation within the next few years, or this game is decades from being finished. All that said, I'm enjoying my time testing and flying in what even at this stage is a really fun space-sim experience.

texnorthman
Автор

I mean it's Star Citizen. What do you expect? I hear it'll be in BETA in 2035

MinistryOfMagic_DoM
Автор

What is the status of Star Citizen? "Jesus Christ, the same yesterday, tomorrow and forever."

kenk
Автор

They can feed you with trailers and promises, i like to see with my own eyes, probably going to take a long time, CIG known for promising mountains of gold but delivering some scrape metal wrapped in golden foil.

TechbugProduction
Автор

every star citizen video ever: "when, If, Now they, replace"

Lahres
Автор

more pushbacks, more promises and disclaimers, no concrete release dates, but hey you can give us more money, for these cool concept pictures of ships... Is anyone still surprised? 😂

majogl
Автор

It's that event where citizens get conned

StarContract
Автор

When I backed in 2014 the stretch goal was for 100 systems. Almost eight years later we have 1, plus Pyro maybe coming in another year. There will never be 100 systems.

JohnMichaelson
Автор

SC shows scripted events: community rages
SC shows actual things they're actually working on, not pipedreams: community rages

WhitefoxSpace
Автор

I took it more as an indication of current work and some more detail or clarification on some of the tech in development. Giving more estimated dates probably wouldn't do them any good, given they've missed previous dates for server meshing. I can accept that though, from my own experiences in work, large projects can change wildly for unforeseen reasons and suddenly take a lot longer than originally planned.
Citcon probably looked light on content because we already know about the changes coming in 3.15 and Orison wasn't held back for release at Citcon either.

Bud_Brigman
Автор

Very happy they just explained the development and showed in progress stuff with no over hype, no ships with new mechanics, no more feature creep.
Seems some people were upset there was no big reveals, dopamine edits or dates given, but I think those were all past mistakes.
Time to let the product speak for itself and let people choose.

Anonnymouse
Автор

slow development is the whole experience of SC.
you will feel you are contributing to development of the best thing ever. new technologies, new updates.
it will forever be in development and never be finished

spatrk
Автор

I feel I should point out that mid 2022 is how far out the roadmap currently stretches rather than when they are aiming to implement server meshing v1.

tomato
Автор

It's almost as if Star Citizen's ships were the first ever NFT

JagdgeschwaderX
Автор

I wouldn't call it a fail or a success. I'll believe it when I play it.

benjamin
Автор

They're not doing a great job at convincing the people that aren't invested in this that it's not just a half a billion dollar tech demo.

BRUXXUS
Автор

I actually just finished watching Chernobyl last night. One of the best shows/miniseries I've ever seen.

Jollyroger