You are wrong about what a '2nd Person' Video Game is

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Spoiler warning for Deltarune Chapter 2 & The Good, the Bad and the Ugly

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Please consider watching the video before leaving a comment!

Jamgo
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stanley parable is probly one of the best examples of the blurry line between 1st, 2nd & 3rd person narrative because sometimes the narrator refers to Stanley the character and sometimes he refers to You the player

NeraLocrian
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"cctv cameras that switch based on where the player is in the map"
you have reinvented the golden years of game and level design

trevise
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That camera set from a character chasing the player is so sick, I'd love to play a game like that.

Edit: yay gangstalk

frezzingaces
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THE NPC CAMERA FOLLOWING THE PLAYER IS THE COOLEST THING I'VE SEEN IN GAMING IN MY MEMORY WHAT DO YOU MEAN HELP

FKProds
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I love those huge ass, rainy windows with distant lights behind you

TheMarslMcFly
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> creates poll asking us what a 2nd person game is
> "nuh uh!"

CreeperHead
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This clears us so much of my confusion. First/second/third person was never meant to describe camera angles, they refer to roles in a conversation.

ydobemos
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04:10 The "Keep eating" just when I was thinking "Man, I don't think I will be able to finish this burguer". I needed that push lmao

rafagam
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Okay but an npc with a camera following/chasing you is so good. Leaving the npc behind when you go around a corner actually enhances the fear, , , if you want a clearer picture of where you’re going you’re gonna have to let it catch up to you. You can run away from it but then you face the fear of the unknown 0:54

Bigboxblue
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respectfully, i cannot believe this video didn't touch upon visual novels or dating sims lol. doki doki literature club especially came to mind with how the ending scene is framed, but there are a lot of more text-heavy games like that where the player is implied to be the main character and is therefore being addressed directly by the characters (though it all depends on how it's written of course). your game prototype looks sick btw!

frostyclouded
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Trivia fact: Winnie the pooh, the book, starts out 2nd person narrative. The author is talking to Christopher Robin, but the dialog is entirely "you went into the hundred acre wood and..." very interesting read.

etansivad
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You should refer to your camera as "STALKER-cam"—it's catchy and makes sense, as it behaves like it's following you, similar to the surveillance camera shots in The Truman Show.

larskrs
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04:10 the "keep eating" while I was literally putting the fork into my mouth actually scared me a lot

willneot
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YOU DIDN'T NEED TO CALL ME OUT FOR HAVING COFFEE, TEA, AND WATER AT MY DESK JAMES

aetherpoint
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4:04 holy moly! _That freaked me out..._ I'm literally eating chicken with 4 Pepsi cans on my desk (none of which are mine)

KingCorbs
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0:53 The player is blind (ish) until the cameraman catches up. ...Hey, co-op potential!

nyanuwu
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The eerie camera swapping in the beginning is super cool. would be interesting to see a game like this

arieltab
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I can almost feel the amount of hours you have put into research to find the definitive answer to this age old question just to figure out its a error of nomenclature

vision
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Agreed, this particular literary device has outlived it's usefulness in an interactive medium.

Also love your prototype, both the person following and the camera network. They could be like really eerie walking simulators (cause combat would be a pain in those cameras, or maybe that would be the point).

MDK
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