How To Collect Coins In Unreal Engine 5 Using Blueprints

preview_player
Показать описание
In this video we will learn How To Collect Coins In Unreal Engine 5 Using Blueprints .

Hello everyone and welcome to my channel . My name is Alireza and I`m a cg artist and a Virtual Reality developer .

I founded UNREAL ART with the mission to equip you with the knowledge,skills and insights you need to design and create 3D virtual worlds in unreal engine 5 .

You can use the knowledge in different fields including Game design , VFX , Movies and Animations , Architectural visualization and VR/AR games and applications.

There will be Unreal Engine 5 tutorials to cover the technical side . We will also talk about the business side of the relevant industries, technology trends , design and art to completely cover all of the elements contributing to the creation of a 3D virtual world .

If you think this type of content can help you move forward in your career , don`t forget to subscribe and leave a thumbs up, that would mean a lot for the future of this channel . 🙏🥂
Рекомендации по теме
Комментарии
Автор

I needed a tutorial for an item pickup mechanic and this was perfect!

SuperStar
Автор

you deadass saved my life with this tutorial

lostcinder
Автор

This is the tutorial that I want... I really loved the way how you have taught each and every piece of information in detail... Even a kid can understand it very well... Now please make a video on how to save that number of coins that have collected as a high score... As the player restarts or lose the game, the value would be stored and will display in the screen next time...

YDRHO
Автор

8:09 only 1 EventBeginPlay (EBP) node is allowed, so if it's already being used (like for player controls), moving the pin to the widget will unplug it's current connection.
I was able to connect the EBG to the widget node, widget node to the AddtoViewport node, and then plug that node into the default CastToPlayerController node and everything seems to be working fine.

jjmartin
Автор

thanks, perfect tutorial right when i needed it, luckily i found your video, good job !

FabioCarminati-do
Автор

5:20 if you want to have different variations of pickups, with different values (think Sonic rings being 1, and special rings being worth 50 instead of 1. REd coins in Mario being worth 2, and blue coins worth 5, you can promote the second input to the Add node to a variable and name it "____value". Then, in each blueprint class you can custom assing values to each variation/instance of the basic pickup you're counting.

jjmartin
Автор

Incredible tutorial. Thank you so much!

HaikuTutorials
Автор

works Great thanks very much, is there anyway of showing 5 of 5 coins collected and then lets say level complete screen shows?

pulsestar
Автор

omg thank you so much for this, it was pretty well explained!

PepitoCreisi
Автор

Good buddy! I'm sure you already know but for others, try with an event dispatcher or an update function in your Character or Game mode to avoid the Cast each time to save resource. However, you method is simple for new comer.

UnrealByYourself
Автор

great tutorial... i love it! is it possible to connect the coin blueprint to PCG? i want 1000 coins randomly placed on top of landscape.

anotherreality
Автор

Great! Can i replace de number count for image? Example: a coin image with a number?

reinaldodovallevieira
Автор

How can I make the currency counter maintain the value when it goes to another level? if I grab 2 coins in the first level, how do I do so that when I go to the other level the counter does not return to zero and continues to maintain the same value?

frederickmp
Автор

Appreciate the great tutorial, works perfect!

BIGCOk
Автор

correct me if im wrong, but i think you can simplify this by using ++ instead of 'add' and 'set' when counting how many coins.

I-VisiBomb-I
Автор

Thank you for this tutorial! I have one question: How is it possible to have the coins spawn again in the same location a few minutes after they have been collected?

BasbaNybRMAcXCNdKnLTA
Автор

Thank you so much! You saved my sanity)

annamelarmony
Автор

That was exactly what I needed thank you so much

ecevilVFX
Автор

عالی... باعث افتخاره...🎉 میدونم ایرانی هستی چون ایرانی ایرانی رو میشناسه:)

moeindvp
Автор

my player bp says 'BP Tank' does not inherit from 'Character' ( Cast To BP_Tank would always fail). I dont know what i'm doing wrong.

endtasid