Unreal Tutorial - Set an Animation Blueprint Variable from another Blueprint (Also Calls Functions)

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In this quick Unreal Engine tutorial I show you how to set your animation variables and call your animation blueprint functions from within another blueprint

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Literally the exact thing I was looking for, and you explained it really clearly and concisely. Thanks a ton, dude!

Jackald
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Thanks so much. Works on UE5.4 for what I needed. Much appreciated mate!

KingSkrap
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This was extremely helpful. In my case, I was overthinking the variable setup. Finally able to make changes to my vehicle from the mainBP to the animeBP. Thank you!

indieartsmidwest
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Just a general comment, you would want to do all of this in the animation blueprint rather than the character blueprint. You can use the initalize node to get a reference to the player character, then on animation update you would pull the required variables from the character and set them in the animation blueprint

The reason for this is that you don't want to overload tick fucntions

chameleonedm
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Thanks a lot . This was exactly i was looking for.

vikaspant
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Fascinating. All I ever get is “Variable not in Scope” for this, yours reads the floats no problem, like you would want.

RetzyWilliams
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Can I use this to run animations for a character operating a vehicle, like a boat?

My character possesses the boat, but want animations to play based on input. So, if you tap left, they row right, etc.

Leomerya
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I was missing exact this, too! 😀 There is no documentation on this. I looked for weeks.

dnaut
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does the event tick is'nt a problem dont u want to update eachtime u press an input ? is animation update not an event tick too ?

edgardsimon
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Casting on an event tick is VERY expensive resource wise. Use sparingly!!!

quizplz
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Is there any way to initialize anim blueprint variables from blueprint's constructor (construction script)?

Yorgarazgreece
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Not skelEE'tal. Ske'letal like a skeleton like what a skeletal mesh uses to control polygon deformation and create an animation.

ChadGatling
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The object Animinstance don't work with me :( what can I put in please ? I want to change a bool when an object is interacted by the player (I've already made this event)

octab
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I'm guessing this is outdated? I cant even find that particular get anim instance node anymore.

Potatinized
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Literally the worst way of doing it...

arnaudkaho
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