12 Obscure Errors/mistakes in Pokemon Games

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The X/Y thing about not turning your head to the Day Care sign may be because players generally go fast around the Day Care to hatch eggs. The head-turning code might have been taken out to stop too much happening when players are going fast around that area and leading to lag.

teaz
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There's a Typo in Pokemon Stadium 2 that I never see anyone talk about.

When you fight Bugsy, when he has his Heracross use "Megahorn" he'll shout "use MegaPHONE"

SkellerART
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Here's something neat. A couple videos back, you had the bit about Lightning Rod increasing call frequency. But there's another ability that has a substantially more obscure out-of-battle effect. In Pokemon Emerald only, if a Pokemon with the Swarm ability leads the party, the likelihood of hearing wild Pokemon cries in the overworld also increases. Because of course it does.

Honestly, cries in the overworld are obscure enough that talking about them at all would make for good content

grunkleg.
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The Jumpluff bug likely happens because the puffs are just 2D images facing the camera, a technique often used to emulate round objects, or objects with rough rotational symmetry in older video games (the trees in SM64 are another example). The code that handles the shadows only cares about the model, not the texture (including the transparency), so it simply casts the shadow of the entire rectangular image used.

underFlorence
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Jumpluff's puffs are actually 2D sprites slapped on planes instead of being 3D modelled. The reason why their shadows are square is probably because the game forgets to apply the sprites' tansparency to them.

ktvx.
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Unown's shiny odds are also messed up in gen 2 in a very interesting way.

In gen 2, shiny odds are determined by DVs instead. This is also what determines the Unown you get, very similar to how both are determined by the personality value in gen 3. However, unlike in gen 3, your Trainer ID has no impact on if a Pokemon is shiny, only the DVs. Because of this overlap, not only are certain Unown letters strictly stronger than others, but only 2 letters can be shiny in gen 2. I and V.

Kahadi
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7:15 You see, you actually killed his first Heracross when you fought it so he had to go and catch a second one to replace it.

byeguyssry
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The daycare sign in X/Y likely intentionally stops the player from veering their head because they designers expected the player to do a lot of fast left/right back and forth right in front of the daycare sign. The devs probably thought it would look weird in that situation and took it out.

loupandsnoop
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I heard about Unown having a “high” shiny rate over a decade ago because my cousin had a few he caught from there, but I always thought he was just really lucky. Crazy how life circles back, thanks for reminding me of a good memory.

NoBrakes
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Occasionally, in a call in Heartgold and Soulsilver, Lyra/Ethan will claim that Marill "evolved", but in a cutscene in Goldenrod, it will still be a Marill, even after the call.

IndellableHatesHandles
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Another fun one: Mawile's name is spelled wrong in its Ruby and Sapphire version 1.0 dex entry. It's misspelled as "MAWHILE".

mjdxp
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Here's a neat oversight/glitch from Gen 7 barely anyone knows about outside the Ribbon Master community.
After transferring a Pokémon over from Gen 5 into Bank all Gen 3 and 4 Contests and Tower Ribbons are combined into a single Ribbon each to have the display less cluttered. If you have all 40 Contest Ribbons and all 8 Tower Ribbons each respective Ribbon will be displayed gold and if not it will display a generic purple sprite Ribbon sprite if you have less than max. While this correctly done in Gen 6, Gen 7 made the mistake of accidentally swapping the ribbon colors. This doesn't change the Ribbon count but merely the sprite, and is fixed latter in Gen 8.

Mudkip
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The text with the eon flute is actually in the e-reader card itself. The Mystery Event system is extremely EXTREMELY powerful in R/S. You basically can make your own game scripts to run in game.

Porygonal
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Jumpluff's shadow isn't entirely fixed in XD, but it's darn close. The shadows of the "pluffs" no longer appear as squares, but sometimes a segment of one of the shadows will glitch out a little, as if it were chopped off. It doesn't happen much, and it's not very noticeable, so it's not surprising that not too many people know about this

gengallade
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Similar to Barry’s Herracross in gen 4, Bianca and Cheren and Bianca get different elemental monkeys for their Twist Mountain and route 8 fights respectively.

In those fights, the mokeys are evolved for the first time, but two of the moves are different. Bite is replaced on all three with lick (learned at level 7) and their support moves (leech seed for sage, water sport for pour, and yawn for sear) are replaced with leer. Bianca’s monkey is even worse off as it has a third move changed. Torment, taunt, or amnesia are replaced with fury swipes upon evolution. Basically, both of them caught the evolved forms of the monkeys in the wild, rather than evolving their monkeys

leprishaun
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There was this weird mistake in Sun and Moon where they accidentally programmed in this pokemon called "Crabominable"

adamburditt
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As someone who has played LeafGreen multiple times over the past 14 years, I had no clue the Tanoby Ruins even existed until just now.

ArdorG.
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Vaguely related to the shiny odds in generation 3... This might absolutely be a weird coincidence that I got to witness for some reason, but years ago when I was allowed to play Pokémon Ruby, obsessed with the Spinda variations, I made my mission to get as many as I could, and after ~30 consecutive catches, I came across a green Spinda, my first ever shiny Pokémon. I told this to my cousin, who also had a Ruby cartridge, and she wanted to try too. Oddly enough, after ~30 catches... she also got a green Spinda, right before my eyes. It seemed like a cool "trick" back then, but now that I am not a kid it really is one of the weirdest game things that I have ever gotten to see. Again this might be nothing but a really weird coincidence, but I thought I could leave that here !

NotSoPlusUltra
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The jumpluff shadow has always been very interesting to me. It’s clearly casting a shadow based on the shape of the entire texture, including the part that is transparent. It’s surprising that they never caught, seeing as the shadows show up fine in Pokémon Stadium 2 (iirc)

Megsducks
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I think for the Daycare Center sign part... they did it so that when you are breeding and hatching eggs, you will most likely just run/bike on that road where the daycare is.. so it's to not make the character look at the sign awkwardly every time you pass it. Virtual characters can break their necks too you know. Hahaha

angrydood