Why Diablo 4 Players are Angry, and Quitting : We Need Changes for endgame, How to Improve it D4

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#diablo4 #diabloiv #diablopartner

0:00 Intro
0:40 Aspects feel broken
4:55 Big Drop in numbers
5:58 Game gets worse at endgame
11:42 SO MANY BUGS EVERY Season
14:30 Loot filter and Armory
15:35 Class Imbalance
17:14 Old Content is endgame why
17:38 Where is Clan Support

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Masterworking re-rolls should take the item back one stage (4 levels) of masterworking) rather than making people start over. Again, this is another pure RNG system that puts players at the mercy of hitting a 1 in 125 chance of getting 3 rolls they want.

russelljackson
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What blows my mind is even when you try to target farm items, you don't even get what you want. For example, if you use the legendary tribute for Kurast to guarantee legendary drops with GA's on them then you pay the 50 million gold for amulets to contain passives, it's not even guaranteed that amulets will even drop, let alone with GA's on them. These should be guaranteed and now 100+ million gold just got farted into the air.

SMii
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Tempering and master working have been the most frustrating game mechanic for me in the game

vinzettid
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As a casual player, I really have no chance at min-maxing a build like a streamer or no-lifer. I have learned to be satisfied with getting to level cap and filling out my paragon board as best I can. When I get bored, I start playing another class. The only ARPG I have a chance to min-max in is Last Epoch. The crafting system is much simpler, and I have control over it. Not the random BS that D4 & POE has.

At least at this point, the complaints about not having enough end game should be over. They may not give a good reason to do each type of end game mechanic, but at least they are available. It's what everybody cried about for the last year.

rednab
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Even the drop rate of mythic uniques are also reverted back to Blizz thinks that all players can play/farm 24/7 like Rob. Also the tempering BS again, even if there are only 3 choices it only keeps on rolling the same stupid sh1t, whoever is in charge of this needs to get fired for his stupidity.

genn
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I thought there was only 24 hours in a day. Not 30 lmao

highlandrc
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They need to make pit farming far more rewarding. Best drops come from the tormented bosses that die in secs when a pit boss will take several minutes if not more.

jarradstyles
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Making ancestrals so rare seems like a bad idea in my opinion.

jf
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season 5 was a lot of fun for a couple of months for me. season 6 started off well, and yes masterworking is killing it for me. All other classes getting nerfed to the ground so it makes them uninteresting to play, bring them back! Why the heck did they nerf the gold chest in hordes?

savingstumps
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You forgot 1 major problem. Thousands of ppl on PC are having Fenris crashes every 1-2 hours of play since S6 release. It just burns you out when you pop elixir, incense, opal and go do hordes, get 1000+ aeather just to crash and lose all of that. It slows down the progress and frustration lvl goes off the chart!

YouOnlyLiveOnce...
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My clan has around 30-40 active members, every season we all level multiple characters to max and generally are playing at the highest levels. This season started strong, every night of the first week we had 2-3 channels in discord with 4-15 people in each channel. People were excited, and there was always a group to join for something. Within a couple days most of us had the campaign completed and started our pushes towards end game builds with lots of boss rotas and gear sharing going on. Fast forward to this weekend and there was 2-3 people online playing D4, those people are at their last straw. They're sick of the constant need to grind rawhide, they've given up farming for max aspects, they're no longer interested in pushing to 300 paragon. The season is over for my clan, people keep hopping in to see if anyone wants to play other games and every day more and more people are going back to Helldivers, Space Marine, PoE, etc.

phobiarg
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After tempering Thorns 5 times in a row on two separate occasions, I decided to throw in the towel.

tallyforeman
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It just feels like blatant gatekeeping. They're either unable or unwilling to create engaging, difficult gameplay that _actually rewards_ you for completing it. So they just create multiple RNG walls that force you to beat your head against them over and over again to keep you playing. For any completionists or even more dedicated gamers out there, it's a recipe for fast burnout/boredom.

rdkone
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I've been baffled at the inability to upgrade aspects. Just insane on how rare these drops are. Worse than mythics.

scottnunya
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I love D4, but the Tempering system HAS TO CHANGE! It is like playing the slot machines and this is not what game grinding is about. We should be awarded for our achievemnts by being able to CHOOSE the tempering aspect and have it crafted, by cost and not going to try ones luck in a lucky roll. I hated this from the start. Another thing is that I cannot complete the main quest as I need a party member for one of the final quests, and I play solo. I know, you are going to tell me to use the 'party finder' feature, but I enjoy playing solo and I am not going to beg to have someone play with me to finish the quest.

Abber
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I really enjoyed the first couple weeks of the expansion, but once you hit endgame the fun drops off so fast. The progression goes from blazing fast to insanely slow. It's designed for streamers who play nearly all day and have legions of fans to feed them boss runs. Speaking of which, the D4 streams started out pretty entertaining, but have devolved into groups one shotting bosses on repeat for hours. Almost every stream is the same. So boring.

cranknnutz
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What really frustrates me is you spend all the time getting the boss materials.
And then you do about two hundred of the maggot Lord.
And you don't get nothin for it.
Did not get one mythic unique, that's frustrating. As hell.

Spiderguru
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the problem is there is no fun endgame content. all the endgame you play serves as a purpose to boost your character to get stronger, rather than playing for fun. you farm hordes for masterworking mats, you farm pits for glyphs, you do undercity for gear with tributes. but what do you do after that? more of the same to get stronger to do a higher pit which results in nothing. unless you are a 1% who wants to push for 150/top ranks in the world for pits there is very little reason to play after around 200 paragon and level 8 masterworking.

it's not like a game like poe where farming different content in maps to progress your character is fun. in d4 the content you are forced to do to progress is boring and the end result is relying on being lucky to hit masterworking and then being capped out by a 'common' resource that probably shouldn't even exist. it ends up being a chore to grind and if you are unlucky then it was all for nothing

crazypearce
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I hate that they made the pit how you level up your glyphs. It's an activity that I have never liked. If they wanted to add it to leveling up glyphs that's fine but taking it away from Nightmare dungeons makes them useless

DrunkOblivion
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Tempering is still sh*t. Imagine getting 5 times the same, from a 3 choice temper (and always the one you don't want)... Also, they should have made us choose between a dog or a cat (pre-expansion), not just a dog, wich really looks goofy in the loading screens.

For Endgame stuff? Why not let the player decide his dungeon. The harder, the better the reward. Amount of levels in a dungeon, boons, etc. Bit like PoE's Maps. Just make it less repetitive.

Desphexian