Civ 5 Arabia Guide || The Most Overpowered Economy

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Welcome to another Civilization 5 Tutorial Guide, today I'm looking at Arabia, led by Harun al-Rashid in Civilization V! Arabia has a dessert start bias, and boy do they use it to their advantage! With a 2x multiplier on oil, boosted trade range, extra profits and an insane market, the Arabians are an economic powerhouse to be reckoned with on the precipice of over powered exploits in civ! No, just kidding, we all know civ 5 is a perfectly balanced game with no exploits.

Contents:
0:00 - Hey
0:25 - What Arabia does
2:20 - Victory via economy
3:20 - Or, the war stick!
3:50 - Run n Gun Camel Archers!
6:20 - How Bazaar, How Bazaar!
8:30 - Strategy tutorial for Arabia in Civ 5
12:00 - Summary and Conclusion

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Title: Civ 5 Arabia Guide || The Most Overpowered Economy
Tags: JumboPixel,Civilization,Sid Meier's Civilization,Civ 6,Civ 5,Civ deity,civ is perfectly balanced,civ 5 arabia theme,civ 5 arabia war theme,civ 5 arabia guide,civ 5 arabia,civ 5,civ 5 tips,civ 5 vs civ 6,civ 5 tier list,Civ 5 Arabia Guide || The Most Overpowered Economy,Harun al-Rashid,civ 5 arabia tutorial,civ 5 arabia deity,civ 5 reveiw,humankind,potato mcwhiskey,civ,civ 5 trade,civ 5 desert tiles,civ 5 desert start bias,civ 5 desert folklore
Seo:
Welcome to my official Sid Meier's Civilization V (Civ 5) YouTube Tutorial Series! Founded in 2016 and revitalized in 2021! Civ 5 is perhaps one of the best 4x strategy games of all time. This series will cover over civ v tips and tricks for beginners as I guide you through how to settle a city, what cultural policies to choose, how to tech up fast, how to take cities, win wars, defend your lands, negotiate peace, take to the seas and much more!

About the game:
Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010,[3] on OS X on November 23, 2010, and on Linux on June 10, 2014.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series.[5] Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.[6] In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles,[7] and roads now have a maintenance cost, making them much less common.[8] The game features community, modding, and multiplayer elements.[5] It is available for download on Steam.

Shoutout to @thespiffingbrit @TheCivLifeR @PotatoMcWhiskey @civilization @YogsCiv @boesthius

Portugal (Joao III), America/USA (Teddy Roosevelt/Bull moose), Arabia (Saladin), Australia (John Curtin), Aztecs (Montezuma), Babylon (Hammurabi), Brazil (Pedro II), Byzantium (Basil II), Canada (Wilfrid Laurier), China (Qin Shi Huang, Kublai Khan), The Cree (Poundmaker), The Dutch/Netherlands (Wilhelmina), Egypt (Cleopatra), England/Britain (Victoria, Eleanor Of Aquitaine), Ethiopia (Menelik II), French/France (Catherine De Medici, Napoleon), Gaul/Gallic (Ambiorix), Georgia (Tamar), Germany (Frederick Barbarossa), Gran Colombia (Simon Bolivar), Greece (Pericles, Gorgo), Hungary (Matthias Corvinus), Inca (Pachacuti), India (Gandhi, Chandragupta), Indonesia (Gitarja), Japan (Hojo Tokimune), Khmer (Jayavarman VII), Kongo (Mvemba a Nzinga), @TheCivLifeR @The Spiffing Brit Korea (Seondeok), Macedon (Alexander), Mali (Mansa Musa), Maori (Kupe), Mapuche (Lautaro), Maya/Mayans and @Sid Meier's Civilization or even @Civilization (Lady Six Sky), Mongolia (Genghis Khan), Norway (Harald Hardrada), Nubia/Nubians (Amanitore), Ottomans/Ottoman Empire/Turkey (Suleiman), Persia (Cyrus), Phoenicia (Dido), Poland (Jadwiga), Rome, Roman Empire (Trajan/Ceaser), Russia (Peter), Scotland (Robert The Bruce), Scythia (Tomyris), Spain (Phillip II), Sumeria (Gilgamesh/Gilgabro), Sweden (Kristina), Vietnam (Ba Trieu), Zulu (Shaka), Rise and Fall
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Thanks again for Civ5 content. We are a small but passionate fanbase!

As far as my favorite Civ, back in the day it was easily Russia, then it was Rome for a while, though nowadays I honestly love every Civ and trying to play each one utilizing their specialties to they're advantage. I'm currently playing a Zulu game and stacking as many military bonuses as possible and it's a freaking blast.

Luke_Freeman
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I haven't played Civ 5 in about a year. Last night I started a game as Arabia, having never played them before. You're absolutely right, the amount of money I have is obscene, lol. Now, after watching this excellent video, I'm going to restart and see just HOW much money I can amass! Thanks for this, it was awesome. Subscribed!

BaileyJim
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You've been showing up a lot in my feed and I'm not subscribed, so I decided to watch this video. I'm impressed! You really do understand the game and I never knew how good Arabia was! They can go for any victory they want truthfully, trade is that powerful.

vunu.
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Had first hand experience with how powerful Arabia is recently. Ships of the Desert is ungodly strong already, combine it with the Tithes belief and it's insane how much gold you'll make

nadams
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Thanks for the civ 5 content! I guess its true a good game never dies. I reccomend you check out assyria, its my fav civ. It has some great bonuses, its unique ability can help you get expensive top techs while focusing on military, a great work of writing slot, and probably the best siege unit in the classical era, because of the beautiful +50% attack vs cities to units adjacent (this includes other siege towers). I reccomend you rush mathematics, and pump out like 7 or so seige towers, get writing and then economic techs, and steal other techs off of civs larger than you. Not many play it, but i think its a super fun civ ;)

Aedumz
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Yep, just tried this and have been discovering the joys of the camel archer and the bazar. Wow.

jollyroger
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Wow. Thanks man. I have played many games of civ 5. But kinda passively. Only doing what advisor's recommended. This is really adding some knowledge to me

chandankumar
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This is only a portion of the O.P. Harun Strategy.

Machu Picchu gets research unlocked at the same turn on average as you complete the policy unlock of liberty, choose a free great engineer from that policy complete. Make sure you have a city within 1-2 tiles from a mountain, because it is in the same tech rush cluster as bazaar & camel archer the Ai won't have built this wonder before you unlock it as a tech even on Deity.

On Deity, use the great engineer to grab Machu, as the Ai cheeses a wonder-steal from you almost every time you don't really have a chance at 95% of wonders. On immortal or lower, if one of your first 2 & alpha productive cities has a mountain this is likely to be one of the few wonders you can build/beat the Ai on without needed to be in an already winning position.

If you build your cities 5 tiles distance apart you will maximise gold-cost of roads to city connection gold gain but still runs at a slight loss, space wise it that slight loss is worth it to maxing workable resources for city at max development(you often only have 2-4 tiles of overlap shared border), this is a very spread empire that is good for harun play. High movement troops turn a defensive vulnerability of city distance into a defensive strength.

Machu provides 25% gold for city connection, at 5 squares road to each city the connection gold provided now out-weights the road cost; making roads to a city now a profit not a loss. This is powerful, if you are doing a domination or part domination game, the city number gets large so the road system does too. At Deity level you have to count every penny, 5-20 passive extra gold per turn from mid-game to late adds up to a whole lot of gold.

Pyramids as a wonder with their 25% faster workers, plus liberty's 25% faster makes fort building a ~5-6 turn endeavour unlike a ~8-9. Farms are 3 turns, instead of 5. You can forward settle a city at a choke point, with 3-4 workers at the ready next to it & have forts set up within the 5 turns that it takes for the Ai to deploy its troops at attack. Grinding down the Ai's amassed army on your choke city is a favourite strategy - they fall 5 turns behind on almost every race as they focus on rebuilding units in a panicked and unbalance way if they are still at war; they shift their cities into ultimate production; religion, culture, science & obviously work on any buildings will drop in this time. PLUS if you do actually want that war, this is a better place to start. I usually form a meat-shield with my 4 workers from this choke city fort improve, use them to build a road to the next city & shuffle rotate 6-7 camel archers out of range through the road to first bully circle kill-harvest the cities units until the civ has none left. The AI hungers for workers for some reason, it will abandon even city defence sometimes to capture your meat shield, it takes a turn to capture a worker so they can't move or attack, & they are sitting in your kill zone so you can cycle 6-7 camel archers onto them & recapture the worker in the same turn all without getting in range of Ai or moving out of your bully circle funnel. By doing this you make the Ai fight your war, it send all of its units at you in the exact spot where you have everything set up and it send them in a trickle not a flood. Just eventually capture the city then with your 3-4 workers build a road to the next and repeat the bully circle/kill funnel with your camel archers.

Even when they get cannons, your camel archers take 2 turns instead of 5 to make a cannon, have the same damage & can move in and out of range so you don't need to ever loose 1 unit if you play smart with a worker meat shield for any surprise cavalry the Ai sends. Your units get xp from grinding the other empire down in this war of attrition and better yet, even if you make peace, this war is the most efficient way to put a civ behind in turns on every race while you don't lose 1 unit therefor spend the whole war not sacrificing anything to replenish your army.

donkeytwoddle
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You've convinced me to play Arabia fam! I'll try using it on King (hardest I can do) and see the results, I am usually wonderwhoring and on the defensive, maybe I can mix things up a bit.

lordironhidex
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hello man! just want you to know that you doing some great videos! you realy break down everything important. i have just one wish tho, im from sweden and its a bit hard to hang on to what you are saying you doing everything so quickly i would love to and im guessing that more people think this way that you could make the video 2 min longer and taking it more slow if that possible :) that would been amazing <3

Benji-skcy
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I love Arabia so much.. easily the best civ for wide expansion in the Mid game and military advance in late game.. my only problem is that I'm addicted to the Order ideology for the happiness and science boosts

joshuabarker
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it's a shame nobody does this kind of guide for vox populi

gabrielfarias
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Civ5 is better than civ6. After years of playing, I just found out Arabia is overpowered ! You just need to know how to use them.

MrJukamada
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A strategy i find that works with rich civs like Arabia is choosing Freedom as ideology and just buying the spaceship parts with money. This has won me several games

loesvr
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Thank you for all the videos. You’re the best!

jessepineda
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Ah arabia. One of my favorite sims, used to play exclusively as him.

Maybe its the ancestory

Devilish
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As a player that loves to build a giant trade empire...WHY HAVE I NOT PLAYED ARABIA

Ray-lfeo
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As an Arabian, I would like to invite you to my house to play Civilization Revolution with me !

شكرًا لك على هذا المقطع الرائع!

AbdoZaInsert
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Morocco vs Arabia? both focus on trades, but who do you think is better?

troymorrison
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"thee heeve thee b'zaaaar'

sealthesymbol