The QUICKEST way to RIG your Characters! Blender 3D Tutorial

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Learn how to RIG your character’s HIPS…with NO weight painting in this Blender 3D tutorial! By only adding a few extra bones to your armature, you can automatically assign weights to your mesh and it’ll be ready to animate!
I have wasted many hours trying to perfectly weight paint this difficult joint, and now I save so much time! And I now use this on all of my 3D characters!

This tutorial uses free CGI VFX software Blender so anyone can try!

If you have any questions leave them in the comments below! If this online tutorial helps don't forget to LIKE and SUBSCRIBE to see more content!

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I just started modeling in Blender, and I feel like I just stumbled upon some forbidden knowledge. This is fantastic.

TheExFatal
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Perfect tutorial! Great pacing and just enough info to make it all understandable.

Dikko
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Bbones are great, but not so great if you're planning to export the armature to a engine. The way I do it, and it generally takes 90% of the weight painting job away is using a mix of support bones (similar to what you did, but with no Bbones), and pre automatic weights planned bone placement. For the hips I just move the leg bone to about the end of the pelvis. Then I skin it, and then move up the bone back to its regular position. If you understand a bit at how the bone position affect its envelope weight it really speeds up the process.

lfgarrocho
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This saved me. I was using rigify and trying to get my animations into unity. It was a nightmare. Any time you want to add a bone to rigify, you have to redo all your animations and any custom weight painting for clothes/hair. Ended up making my own rig, Learning Inverse kinematics, bendy bones, and wiggle bones.... the works. This is 1 million times better than rigify! Thank you my friend!

FutureWeaponD
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This is why I see that there's the "Hip Layer" and the "Waist Layer" in any model.

*_Dang, the sheer time and effort to actually fix the most complicated joints in the human body is the reason why the rigging is smooth._*

LARADEKA
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I love it, please make more videos about using this method in others bodies parts 🤩
Thank you so much!!

schirleyamaral
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I think no one on earth despite weight painting as much as I do. This tutorial is a GEM, thank you so, So much man 🤝❤️

im_Dafox
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Can confirm it also works amazingly with quadrupeds, even with very little geometry definition between the limbs and the body. You can even get fancy and add a second set of these to the shoulder. Might have to weight paint a little, but it's nothing compared to what you'd have to do otherwise
Can't believe my months of struggle are finally over 😅

cranberryvodka
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the keys to scale bendybones changed in 4.0, it's now Control+Alt+Shift+S, Control+Alt+S saves a copy of your file.

julianfarnam
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I've spent the last 2 and half hours screwing around with weight painting the hips and it was going nowhere. This fixed my problem and I am relieved from my day-long suffering

danielbrugovsky
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Fantastic man! Such an amazing trick that will relieve a lot of time and frustrations for both new and advanced riggers. Thanks for sharing your knowledge!

dustwavethemusic
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If this works, you're a godsend! I'm continually feeling like I'm failing at all this stuff, and trying to take on the hips was an extra huge blow to morale. Glad to know it's not just me. If anybody else is struggling, I'm still bad at getting stuff done, but I've learned the essentials on many fronts in the first eight months of having my first computer, by just trying to listen to every bit of info out there and skipping to a different thing the second I completely don't understand. Don't confuse that with laziness, it's just the practicality of knowing you'll understand everything better if you ease in and generalize until the dogmas click, and that you aren't built to work like a machine at one thing for a long time, most likely. I myself am going to try to give up the prospect of finished animation for a while until I go back to basics and use the isolation to learn all the tips, tricks, nooks and crannies. If anybody else has thoughts to share about sane productivity, maybe we can siphon data off each other. Anyway, stay strong, people 💪

ericfieldman
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3:29 just beautiful mouse cursor movements

johngo
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ATENTION new bind for bone scale is SHIFT CTRL ALT S as CTRL ALT S is now incremental save

theslicer
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Wow! Thank you for sharing this, and for including the side-by-side demonstrations of the character with and without the hip improvements. And to be able to just tack it onto any rig without interrupting the motion capture animation is so helpful!

TylerGibbonsArt
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For 4.2 users, the new shortcut for scaling the bspline at 2:50 is *Ctrl+Alt+Shift+S*

MuzikMann
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I believe this is one of the most usefull rig tutorial I've ever seen for blender!

costaluca
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Super high quality, thank you.

Most blender tutorials on YouTube are like fast food quality in other words, they’re too basic. Not all of them of course.

english_
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Learning blender atm and frustration with weight painting brought me here. Wow this technique looks perfect

rjsmith
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A simple yet genius solution towards animation. Well done. 💜

MajorDude
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