Making Simple Stylized 3D Models with Blender, ZBrush & Substance Painter

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As a beginner, learning how to correctly model, sculpt and texture assets can be a daunting task, especially with stylized 3D models.
In this tutorial, Jess swings by Stylized Station to share tips and tricks that anyone can use to assist them on their modeling journey. Jess will break down his fantasy scroll model, and explain each step along the way, using Blender, Zbrush and Substance painter.

Each section has a ton of information, and any beginner to intermediate level artist will have a ton of stuff they'll pick up to use in their workflow for future projects.

If you want to check out more of Jess' work, you can find him on Artstation, Instagram and Sketchfab!

Concept art by Flix Stephan

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To any beginners who are really struggling with Substance Painter, I've been there. I created the 3D Coloring Book for people like YOU, so you never have to feel stressed or anxious about tackling your next texturing project. Transform your Substance Painter texturing skills with HUNDREDS of professional-level assets, and hours of high quality tutorials.
I'm also releasing a Substance Painter for Complete Beginners section soon as well, so make sure to get it now before the prices goes up!

StylizedStation
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Surreal seeing my old concept being improved so much on Stylized Station. Thanks Jess and Stylized Station <3 Loving the asset and your additions to my initial idea.

Aphlyx
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Great job, It was a satisfaction to watch

paulozagro
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And with this video, you got me hooked on your content, I will be going through your videos while I do my game development, thank you for all the time and effort. Will be learning a lot from you and have the models I create from your tutorials in my game.

ObsessiveGames
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May I ask:
When the low poly model is imported to substance painter (I assume via fbx export from blender) is it one joined mesh or multiple objects?
Just because based on the uv layout shown at 7:14 the uv map looks to be prepared to be for a single mesh but the meshes themselves are not joined.
Anyway, very good video, love the style!

kbkrisa
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what a great job! Is there a correct way after making the highpoly model to make the low fetlock? retopo? this passage escapes me.

polyzen
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Sir your blender based creation is too amazing. Please create a playlist where have all bleneder videos.

amankapoor
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Cool! I couldn't see any render tutorials in channel. Please make some Marmoset/Substance Painter render tutorials please. It would be great to see how to render assets with and without textures.

wasquiat
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03:40 G-BRUSH G-BRUSH G-BRUSH G-BRUSH G-BRUSH

Awesome tutorial guys!

not_hanky_ou
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Does anyone have a link to the tutorial he mentions at 11:15?

MrClean
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you just introduced the method of modeling ofscroll which is the only one I already know how to make it . ...

laplacenudoll
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For what situations ingame would one use this asset? How many polygon does it has?
EDIT: 2200 tries. thx :)

lawrencelawine
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How the inside part of scroll was baked? it should have not much space for a proper cage offset.

vi
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Thanks but you didn't tell how you painted it. Can you make a video with more details, please, *

muhammedbaykul
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With the new zmodeler in 2021 Zbrush isn't it easier now for basic modelling

henry-yuju
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Está genial. Que lástima que no está en español. Un saludo desde Argentina.

AlejandroRamirezOk
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I didn't get how he added that green emissive light from within the scroll, though

shoshaka
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You can hear the South African accent. 🇿🇦🇿🇦🇿🇦🇿🇦🇿🇦👌👌

noved
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What's a good video to learn Substance Painter if you've never used it?

goldenyak
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Really cool model. However, I wish the tutorial had been completed thoroughly. There are numerous gaps that leave us to imagine or guess. A magician never reveals their secrets, and neither did you. This seemed more like a model showcase than a comprehensive tutorial.. Liked the video and keep up with the great job!

alparda