All Loop Hero Tile Combos, Card Combos, Secret Enemies, Interactions, Land Combos

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Loop Hero tile combos are really cool. There are a lot of different tile combinations and synergies.

If you make a 3x3 rock / mountain area it turns into a mountain peak giving HP.

Putting meadows next to literally anything will turn it into a blooming meadows, increasing the HP per day from 2 to 3.

If you put Battle Fields near eachother, overlapping roads turns into Blood Paths which can spawn Blood Clots, on top of treasure chests.

Storm Temples can burn thickets or forests and turn them into burned forests. Simply place a storm temple and then place forests in a line out in any direction from the storm temple.

If you put a village directly next to a vampire mansion then it will turn into a ransacked village which can spawn up to 4 ghouls. After 3 loops the ransacked village turns into count's land which is a better version of a village.

For every 10 mountains or rocks you place, a goblin camp will be spawned, which spawn's a goblin enemy every day.

If you place a swamp next to a goblin camp it will turn it into a Goblin Lookout which will add a goblin archer to nearby battles.

You have to place blood groves next to a forest or a grove. Once you place it, if you remove it's pre-requisite building with an oblivion it will turn into a hungry grove, which is stronger and attacks the hero periodically.

If you place a wheat field next to a village then use oblivion on the village, the wheat field will turn into an overgrown field, which spawns field of blades enemies in nearby battles. You can also get overgrown fields by placing a wheat field next to "a village?"

If you place rivers next to the road it creates reeds which spawn fishmen every 3 days.

If you place a river next to a desert or a sand dune you get an oasis which reduces the players attack speed by .5% and all other creatures attack speed by 1%

If you place a river next to a battlefield it will turn into a shipwreck which spawns a siren every day.

Every 10 forests or thickets you place will spawn "a village?" which spawns wooden warriors every 2 days.

Every 6 items given to a smith's forge spawn's a living armor enemy.

When bookery's run out of books they turn into abandoned bookeries. If the tiles in it's range overlap with a vampire mansion, then vampire mages will appear in nearby battles instead.

If you place abandoned bookery's near temporal beacons it will create watcher mages.

Surround a treasury on all 8 tiles to get free resources and turn it into an empty treasury which spawns gargoyles randomly on the map.

If a suburbs is surrounded on all sides by suburbs it turns into a town, giving more xp.

If you use an oblivion card on a goblin camp right as a goblin gets spawned and hasn't moved onto a road tile yet, it will spawn a dark slime.
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You can destroy the vampire castle and the village will remain ransacked and still transform to Lord's Lands after 3 loops.

zauron
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The scorch worms that spawn from the ruins will actually run away instead of dying when you "kill" them, leaving you no loot. If you place a blood grove adjacent to the ruins, they will trap and kill them in the end, leaving you with actual loot.

ericvruder
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There is a rare enemy called "Prime matter". It only can spawn after killing Ghost of a Ghost. And it has skills like this "Creature's sixth strike is guaranteed to kill the hero." "Reward for this unit consists of 3 random cards (including cards you don't have) or one golden card (33% chance)."

If you unlock his lore by giving book of memories. His lore is actually creepy.

Lore

"Here's writing about me. I'm writing with your hands. Im reading with your eyes. I know that I don't understand this, because you don't. Because I am everything. Every living being is me."

-Text found in multiple different sources

barknozkan
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Also note: Flesh golems are immune to blood groves but NOT hungry groves - Which makes them excellent at nullifying their ability that won't let them die until they land a last hit

BayerShep
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A thing to add, treasury yields better rewards the more loops have passed when you place the last tile around it.

MrLazyBoy
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Wow...I fought a dark slime once and was so confused how it appeared. I can't believe I was able to do that on accident.

wildstarr
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The dark slime can be spawned from deleting any side road tile when its mob isn't on the road yet, not just the goblin camps.

Lewis-dvct
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A few things to note
A) The Shipwreck chest has a difference from the Battlefield chest - the Shipwreck chest is never a mimic
B) Goblin Camps adjacent to villages/count's land will never spawn goblins in the village. If the goblin camp only has one adjacent tile, dropping a village on it is a great way to nullify it.
C) You forgot the hungry grove can also be spawned by putting a blood grove adjacent to another blood grove.

BigGhilz
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I think you missed "Bandit Camp" which is spawned next to a village for every 2 villages placed and spawns bandits every 2 days.

odukeleto
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Placing a forest next to a sand dunes turns it into a Maquis, which makes enemies deal 2% less damage (up to 50%) and increases their attack speed (up to 50%)

outbrk
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One cool combo is having swamps next to vampire mansions. Swamps make the vampirism lethal so it's a good way to deal extra damage and dispatch enemies faster.

Oncus
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Rocks/Mountains - 3x3 = Mountain Peak, spawns harpies.
Rocks/Mountains x10 = Goblin Camp, spawns goblins.
Meadows - next to any non-meadow tile = Blooming Meadows.
Forests/Thickets x10 = 'A Village?' spawns Wooden Warriors
Battlefield - overlap with other battlefields for bloodpaths, spawns blood clots.
Storm Temple - placing forests/thickets in the path for burned forests (magic damage).
Vampire Mansion - next to village for ransacked village > Count's Land.
Vampire Mansion - Overlap with Abandoned Bookery for Vampire Mages.
Swamp - next to goblin camp for Goblin Lookout.

Grove - Destroy the adjacent requirement for Hungry Grove.
Wheat Field - Destroy village requirement for Overgrown Field.
Wheat Field - Next to 'A Village?' for Overgrown Field
River - Next to road creates Reed and spawns fishmen.
River - Next to Desert or Sand Dunes for Oasis, reducing attack speed for hero and creatures.
River - Next to Battlefield, spawns Sirens.
Smith's Forge - Spawns Living Armor
Bookery - After 20 uses becomes Abandoned Bookery, adding magic tomes to nearby battles.
Temporal Beacon - Overlap with Abandoned Bookery for Time Watcher Mages.
Treasure - Completely surround for Empty Treasury, spawns Gargoyles.
Suburbs - Have 5 Suburbs in a + shape for a town and increased xp.
Goblin Camp - Destroy while a goblin enemy with an Oblivion card is still on the camp to spawn a Dark Slime.

Created this typed out list for my own personal use and quick reference.

casmx
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there is a hidden Boss, if you have all buildings with auras (towers, mansion, battlefields, etc.) touching an empty spot, you'll see small waves of blue lighting, using an oblivion card spawns a new boss portal. Must be done after or before the original boss fight.
Caution: the hidden Boss gets stronger the longer you've played on you're current save (based on the amount of monsters you've killed), so doing the boss after putting in countless hours can be detrimental regardless of your current loop, level, or items

synonymtoast
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2:47 because there are dwarves on that field and you can only see the blades they are holding avobe their heads
Kappa

DabuTV
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Wow, I've played this game for over twenty hours and somehow only discovered two or three of these. I felt so special, as if they were minor, fairly obscure Easter eggs. I may have done more of them by accident but failed to notice. Can't believe I've been shoving all of my meadows into a giant patch in the corner all this time.

dylandugan
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Dark slimes can be spawned from (to my knowledge) any tile you've Oblivioned that had something spawning from it, not just the Goblin camps. I've gotten them from Bandit Camps as well.

Kaelyn
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If you have 6 overlaps on the same occupied tile (with a cemetery for example) and you oblivion it, you will spawn a team of secret deadly bosses. One of them scales your entire save.

EddyJaber
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You can also place Blood Groves next to other Blood Groves resulting in a Hungry Grove if there's no adjacent Forest or Grove. This is helpful if you don't have an Oblivion or have too many Blood Grove cards. Fringe use, but a use nonetheless. Easy to do if you have the Card Sharp trait.

holdthephonexylophone
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The wooden warriors from a Village? are dangerous to all classes but free XP to the Necromancer because he/she doesn't attack wooden warrior directly.

RichterBelmont
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Love to see these vids popping off my dude.. u never know what game gonna hit ✊🏻✊🏻✊🏻

Never stop

Moman