Loop Hero | 27 QUICK TIPS for Mastering the Loop!

preview_player
Показать описание
Gameplay guide, tips, and combos for LOOP HERO. This covers: class abilities, advanced placement, boss strategies, stat management, gear scaling, card combos, improved healing, and more!

Access to this game was provided by Devolver Digital.

00:00 Intro
00:25 Tips
07:30 Outro

#LoopHero #Tips #Guide
Рекомендации по теме
Комментарии
Автор

*Difficult game to “show”, but it’s super addicting when actually playing. Hope this helps!*

_Boomstick Gaming is the haven for core gamers who value gameplay mechanics and systems, because that's what continues_
_to make anything from 8-bit to 8k, equally enjoyable. Consider sticking around on the channel if you fall into that category! -Alex_

BoomstickGaming
Автор

Instead of just deleting the lich's palace, you can also preemtively surround the campfire with any other buildings/features, and the palaces won't be able to spawn at all.

JonjonJonjon
Автор

You can oblivion your big mountain then rebuild it with one card to get bonus resources.

chrishaselden
Автор

Placing a Ruins in range of a Blood Grove means that Scorch Worms no longer have a 40% chance of not dieing, as they are always consumed by the Blood Grove.

MultiFaceSmash
Автор

This is one of those games that's hard to explain to people, but when you play it and the mechanics "click" in your head, you start to appreciate the layers of depth in it. I'm really excited for people to get a hold of this one!

rudeboyspodcast
Автор

Placing Meadows next to Chrono Crystals will double the meadow's daily healing effect, 6 HP/day for a bloomed meadow, 4/day for a non-bloomed one.

Pinstar
Автор

A simple but useful tip that I am aware of is, you can rearrange your inventory. This is handy if you want to keep certain bits of loot equipment from dropping off the bottom.

Mambaru
Автор

The thing about Loop hero is that organizing stuff is important. Don't just randomly place tiles, group things together and set them up to maximize the benefit. This is especially important when using river cards.

You also want to limit the cards you're using as much as you can. Go with as few as the game will allow in most situations.

Outside of getting specific spawns early on to get resources to unlock the alchemy tent and just to fill out encyclopedia entries, there's no reason to spawn most enemies. Even things like treasuries are generally not worth it due to the annoying enemy spawns.

Wrap your river around tiles to get multiple bonuses from the same tiles. Don't turn your rivers into reeds or oasis tiles. They are most useful for boosting other tiles and don't do so unless they remain a regular river. You basically want to surround your river with thickets in general.

Having burning forest cards by the river is also a good idea. Place two storm temples on opposite corners of the map, maybe having one a tile row lower so you can pass the river without making reeds.

Flat HP bonuses are essentially worthless outside of the very early game. Don't bother with mountains or rivers. Just place forest tiles.

Unlock the Alchemy tent as soon as you can. It means you don't need specific cards or spawns to get specific resources anymore. You can just gather bulk materials from spiders or other weak enemies with high spawn rates.

Ancestral Crypt once you unlock it there is little reason to use any other gold card. Arsenal might be worth it for Rouge due to the magic shield, but honestly Ancestral Crypt's bonus easily outclasses it in late game. Once you unlock it, you should be placing groves, they are the easiest enemies with souls to kill and spawn at a faster rate than other enemies of that type. Ravaged Villages also spawn lots of enemies with souls, but unfortunately they only do so temporarily, and simply become an annoyance after that.

Thieves are also not worth it, because they can steal your equipped gear on occasion. This can severely screw up a build and end a run. The flat healing villages give isn't really worth placing them.

Also, use oblivion cards to get rid of spawns like fake villages or goblin camps. Neither is worth the hassle of dealing with.

You don't need to hoard oblivion cards as you can block the boss city spawns by placing cards around your campfire. It's a good idea to have at least one card you can place along the roadside just for this purpose.

Finally, use supplies. Mostly furniture and tools. Food is pretty worthless overall. Count's Chairs are especially overpowered if you get several. Remember a percentage bonus is far better than a flat increase. You'll eventually out-scale a flat increase, but a percentage will always be relevant because it scales with you.

Your basic loadout for most of the game would be something like grove, village [just because of the required number of cards], spider pods, battlefields, river and forest/thicket, oblivion, ancestral crypt, and something that you can place just off the road like time crystals or outposts.

Also, placing outposts so that their influence covers the camp gives you help in the boss fight.

You can add a couple of other cards depending on class, but want to keep that minimal. Maybe adding time crystals [mostly to improve grove spawns to feed the HP buff from ancestral crypt], outposts, or that sort of thing to complement your class and goals, but generally you don't want anywhere near the max number of cards you can have in your deck.

contrabardus
Автор

I place Battefield specifically next to heavy monster infested tiles, so i get more chances for getting the ghost effect. The ghost effect can trigger 3 times. At the third time, you fight against "Prime Matter" Which has a 33% chance of dropping gold cards, like the crypt, which is huge benifical. Downside is, you have to hit 3 20% rolls to get the enemy and hit a 33% roll after it, so giving you a 1 in 379 chance to achieve this. very rare, very rng heavy.

SlefmadeAndFriends
Автор

Step1 - later in game take perk which allows you to reflect ranged atack back into enemy
Step2 - place ruins + chrono behind campfire
Step3 - atack the boss with your "new army" of worms
Step4 - profit

Fes
Автор

You can place weat fields next to the "village?" Tiles that come from the forest, and then they spawn the blades of grass with the scarecrows. They are hard fights, but they have one of the drops that you need for rivers, and more consistent than trying to get them from blood clots.

ArcRandom
Автор

"When in a swamp, just like in real life, the healing effect of vampire.." Are we gonna pass on that ?

fuckfuck
Автор

The forest village is the safest place for necromancers since the forest men only counter attack. The skeletons get taken out, but you take almost no damage and this is even better if you have the sacrifice trait where your dead skeletons heal you. Also, the living armor is really vulnerable to multiple small hits. Try to have them spawn by camp. With necromancers, this is even more effective.

richardwadereviews
Автор

putting a river next to a battlefield changes it to a shipwreck that spawns Siren very dangerous not sure the loot.

MrChefintraining
Автор

Not a huge thing, but if you add a town to a tile where there are enemies, they will disappear. It’s saved me once or twice lol.

mr.moostercat
Автор

You mentioned saving Oblivions to destroy the Lich Palace's, but it is much easier to just put your own buildings around your campsite to stop them from spawning. (Confirmed to work for the first act)

Using Oblivion on a *Roadside* tile that is in the middle of spawning a creature (such as a goblin camp) will destroy the spawner and cause a Dark Slime to spawn on that tile the next time you pass it.

Using Oblivion on your own *Mountain Peaks* is a good way to farm orbs late in the Loop. The Peak will be destroyed but only 1 tile will be missing allowing you to easily remake it (it will immediately create a peak from any valid 3x3 Rock/Mountain groupings if possible).

River + Battlefield = Shipwreck - Spawns Sirens and continues to act as a battlefield.

bahhumbug
Автор

Holy, I had no idea you can retreat outside of campsite!
This is literally life changing!
I played the game quite a lot, and knew every other thing, but I did not know something THIS basic, like what the hell?

cairne
Автор

For the Rogue, use arsenal card then place as many enemies as possible to grow your loot quality in the end of the loop. This can make it so that you eventually get orange equipment that is 4 levels higher than the loop

Wertandrew
Автор

Who else is here in 2024 after it just came out on Mobile

dbkragen
Автор

Putting ten forest or thickets on a map spawns "a village?" Which has a training dummy enemy and placing a wheat field next to that will create a new wheat field with a unique enemy as well.

mattmurphy
visit shbcf.ru