Fusion 360 Rule Number One for Beginners Tutorial

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Learn Fusion 360 best practices for beginners with rule # 1 - Make a Component
Then name the component and activate it.

This Fusion 360 tutorial shows best practices for 3D modeling, it is a 3D modeling tutorial for beginners.

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2yrs old but you still deserve a thank you.Good vid!I still struggle with this as I get deeper into a more complex model and it quite often bites me at some point.I’ll keep working on this.
Thanks!

Rollie
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DUDE THANK YOU, the way you laid it all out just. made. sense. THANK YOU. I learned in less than ten minutes from you what I couldn't in hours and hours from other people. Haven't looked at your channel yet but I did sub and I hope you're still making content.

billnomad
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Thank you for this, I'm a super noob and learning about components will help save me massive headaches in the future.

RezaEvol
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This tutorial is older, but timelessly current. Very well explained!
Pro tip: What also helps is naming the resulting bodies. I even go so far as to give the steps in the timeline meaningful names. You wouldn't believe how helpful this is with more complex designs when you have to modify them three months later. Especially if you used non-intuitive design tricks 😉

snakebite-de
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Well done!
You quickly and concisely demonstrated the answer I was looking for.

wetwingnut
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Great video, thanks. Almost nobody addresses this very important and basic issue but it's super important. I've taken several Fusion classes and fight with instructors about these points all the time. They don't introduce Fusion terminology nor define how they believe it's working and lead everyone down this rocky road. Almost everyone builds bodies in this manner (and even just group everything under a single body) under the default component and then attempt to build assemblies later and don't maintain body & part histories. As you showed this is the wrong approach and your per object history is lost. And if you cut/paste later to restructure, again you don't preserve the component timeline histories. Autodesk should really stress the importance of their terminology and how best to create objects so all the history is maintained. Thanks again for getting this out there, hopefully more people will get a clue on these issues and save themselves lots of rework later. 😊

christopherlyons
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This is a tutorial I have been looking for. Many other tutorials descended into rocket science as far as I could understand, but this one and the approach taken explains clearly some of the simple aspects from the get go. Thanks.

simonwalker
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How does this not have thousands and thousands of views?? This is amazing!

strenth
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Dood! This was insanely helpful. I always conceptually understood Rule #1, but this made it fully click for me. Excellent video.

productionmastrr
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Awesome Tutorial! Thank you very much, even though i tinker around with Fusion 360 for a couple of months, this tutorial was essential for my messy designs 😄

ricktapf.
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Very important rule, I was geting lost inside my history with lots of events. GREAT VIDEO! thanks

igorcdm
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Thank you so much, this was very informative!! :)

lovinglight
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Thank you! Great format, clear audio.. nice work

wsturner
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Thank you. Your Fusion 360 wisdom is much appreciated!

Ovationification
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I’m learning Fusion on my own and this video helped me understand many things, thank you for that !!!! Your explanation and examples of Rule #1 helped me really understand it’s relation to (and importance of) the arborescence of components and the importance of keeping it organized! One thing that is not working though is the operations timeline at the bottom: wether I create all my components 1st or create them as I go (always going back to the top-most component ) I don’t get the cleaned-up timeline per component. The only changes I get are blue squiggly lines under the selected component icon (in the timeline) similar to the lines under the selected item in the arborescence. My timeline fills up as I go and stays that way even when I select various components, any idea? A setting somewhere like ‘colour swatch per component’? Here’s how I start: open fusion, click save: name engine, create component piston, create component rod, create component rod pin etc…. I’m on free Educational version like your’s. Thank you again.

Frameshaft
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Great video. I am glad I found your video. Very helpful.

charlesm.
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I do like me some efficiency! Great tutorial, thanks.

johnx
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I just used the wrong way and it worked 😂 now I'm watching the rest of the video as my piece prints

afaelr
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Very helpful. One of the main issues of not creating a component first for me, is that later on if you move something like a body, the sketch does not move with it.

wiremonkeyshop
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Have a question. When looking at the timeline for Box, I'm seeing 2 Fillets. The one for the Box and it also shows the one for the Lid. I see that at 6:27 your timeline also has the 2 Fillets in it. If I look at the timeline for the Lid, I see only the single Fillet for the lid. Why does the Lid Fillet end up in both components? Shouldn't the 2 components be independent? Wasn't one of the main points of doing this to ensure the timelines didn't merge together?

christopherlyons