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Autodesk Fusion 360 | Quick Tip: Body vs. Component

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In this Autodesk Fusion 360 quick tip video, we are going to cover the difference between a body and a component in Fusion 360. The goal for this Fusion 360 quick tip video is to cover the most common questions and scenarios related to bodies and components.
A body is a container for a continuous 3D shape. For instance, if we make some simple geometry, we will have a body. But then if we go and get sections out of it, we now have many, many bodies. A component, however, is a container for bodies, sketches, construction objects, decals, and even other components. At its root, the distinction has to do with the structure, but it also with how the structures interact and how the structures are used. Bodies have relationships with other bodies inside a single component, and components have relationships with other components inside of a design. Bodies are best used as modeling tools only. Components can be thought of as parts assemblies, sub-assemblies, and so on. Some other important differences to know: Bodies will not show up in your parts lists. Also, patterned bodies will act independently from their parent. Components will have the opposite effect. Bodies and components can be moved to and from different components.
Rule number one: Autodesk Fusion 360 users often find themselves in trouble when they build their models up from the top level, then convert the resulting bodies into components at the end. Instead, we recommend always, always, ALWAYS start a new component and activate it. This will ensure the appropriate structure is maintained and should be helpful if/when you need to reuse components and another design. Rule number two: Always name your components!
CONNECT with Fusion 360 on social media:
LISTEN to the Fusion 360 podcast "The New Possible":
A body is a container for a continuous 3D shape. For instance, if we make some simple geometry, we will have a body. But then if we go and get sections out of it, we now have many, many bodies. A component, however, is a container for bodies, sketches, construction objects, decals, and even other components. At its root, the distinction has to do with the structure, but it also with how the structures interact and how the structures are used. Bodies have relationships with other bodies inside a single component, and components have relationships with other components inside of a design. Bodies are best used as modeling tools only. Components can be thought of as parts assemblies, sub-assemblies, and so on. Some other important differences to know: Bodies will not show up in your parts lists. Also, patterned bodies will act independently from their parent. Components will have the opposite effect. Bodies and components can be moved to and from different components.
Rule number one: Autodesk Fusion 360 users often find themselves in trouble when they build their models up from the top level, then convert the resulting bodies into components at the end. Instead, we recommend always, always, ALWAYS start a new component and activate it. This will ensure the appropriate structure is maintained and should be helpful if/when you need to reuse components and another design. Rule number two: Always name your components!
CONNECT with Fusion 360 on social media:
LISTEN to the Fusion 360 podcast "The New Possible":
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