Matrix Nodes x Blender 4.2 = ULTIMATE POWER!

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In this video, you learn how to create a blooming flower using Geometry Nodes in Blender 4.2! We will use the new Matrix Nodes to make this process as easy as possible. Besides Matrix Nodes, we have a look at Animating and Texturing these flowers to make them look amazing!

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Get Access To The (final) Project File:

Link to the startup file:

Link to the extended tutorial (free):

Pink leaf image:

SOCIALS:

Timestamps:
00:00 Popping opening!
00:37 Blooming effect
03:51 Adding more Petals and Rotate them
08:35 The product everyone needs
09:28 Improving the blooming
13:36 Bending the Petals
16:57 Adding Green Leaves
19:39 Noise Displacement
21:48 Animating the Flower
23:37 Overview of Material
24:33 Vertex Paint for darker color around edges
26:50 Thank you for watching!
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8:30 Take the value going to the From Max. On another thread put it into a Divide Node and divide by 6.283 (Tau or PI *2). Add that result to the value that went into the Divide node. Plug the Add node result into the To Max (on the Map Range).
The To Max will always be slightly bigger than the From Max so you get a good petal alignment as the petal number is changed. Tau (6.283) is the number used to make

neilmarshall
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As always, a great tutorial! A quick tip for the Noise Texture deforming the leaves: since the Normalize option exists, there is no need to subtract 0.5 anymore. Just disable Normalize, then the output values are not ranging from 0 to 1 averaging on 0.5 but instead they range from -1 × Detail to +1 × Detail averaging on 0. Of course with a high Detail level of for example 15, the values would range from -15 to +15 which might be too much, but usually you always use a Multiply node to scale the amount of noise.

gordonbrinkmann
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Dude, your videos are next level. I read your Blender Nodebook daily. Keep up the good work.

petedejager
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Thank you for putting this into the world

Pixelregn
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This is awesome!!! I've been wanting to create some lotus flowers for a project and this is exactly what I needed! New sub 100%

WibleWobble
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Thanks for another amazing video! your intros are epic!

danialsoozani
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Ouu so excited to try this! I was just checking yesterday if you had a new video out! 🙌💜😊

IzzieAProductions
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Yay, aimless hours of youtubing at least got me a new great chan on Blender tutorials to follow :P

I like everything about this video !

sobreaver
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Very well explained! Thanks! I learned a lot!

bonecoseoutrascoisas-leiri
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Excellent tutorial, loved the intro. keep it up mate

cleverpoly
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End Result looks great! I'll try it later!

EscapedShadows
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Amazing Videos dude. Thank you for inspiring us ❤

Alimations
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Love it and subbed! Will making some content using this for sure <3

Simskin
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I'm using your tutorial to make more of a rose type flower and I've got it looking pretty good. What I want to do is curl the ends of the pedal based on which ones are more open than the others. So the further they are open the ends would be curled even more. The inner pedals would be not really curled at all. How might I go about doing that?

scottrinehart
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just wow ! how do u visualize all this ? like how do u know when to use specific nodes and stuff ? thank u

anchorfeast
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great tutorial - is there a way to apply a color gradient on the petals, like going from blue on the outer petals and then fading to red?

guldhaar
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I was going to comment that the Repeat Zone could've been replaced with a Duplicate node, but then you got to the part about adding green leaves. While I still think it's possible to accomplish what you did with a Duplicate Node, I can understand the preference for a Repeat Zone in that case.

draxiss
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Amazing video! Where did you get ure image texture for the leaves from?

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20:40 if you unckeck normalize, then the range of the noise texture will be from negstive 1 to positive 1.

shmuelisrl
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Hello, can i replace any petal in the geometry nodes?

Helloitsme-mn