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How Warlocks Can EASILY Solo Flawless Ghosts of the Deep
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Video showing my strategies for Solo Flawless Ghosts of the Deep for the run I did on my Warlock. Like and subscribe if this helped you.
DIM Loadouts:
My Information:
For the first boss I used 3 different loadouts, but you could toss the second loadout completely if you don’t feel comfortable doing loadout swaps mid encounter, however I highly recommend you do it because the risk of death is very low with Restoration x2 and it will just make you take less ammo.
All three loadouts contained the same Aspects and Fragments which are Heat Rises, Touch of Flame, and then Ember of Resolve, Torches, Searing and Empyrean. You NEED to make sure that all 4 fragments are in the same order on all loadouts, or swapping will lose your abilities. I recommend Phoenix Dive for the first two loadouts and Healing Rift for the third. If you Phoenix Dive with Heat Rises active, you gain Restoration x2, and then with Ember of Empyrean you can keep using Sunbracer Nades to extend Restoration to 12 seconds.
The idea here is that you pop heat rises, then phoenix dive to proc Resto x2 and then use Sunbracers and Osteo Striga to slay out the Knights and Ogre. Once the Ogre dies, grab deepsight and head downstairs. Here’s a map of the underground area. Once you ascend from downstairs, head back up and proc Sunbracers and Restoration again and slay out on the Wizards. I found that killing the Wizards at the bottom are really annoying on Warlock so I used Osteo Striga for them. An alternative here is to do the downstairs section one rune at a time and then only deal with one wizard at a time, but that takes so long. For the symbols make sure you deposit one of the side ones last to reach damage quicker. Before you deposit the last symbol, stack up Restoration x2 and swap to the Arbalest-Felwinters loadout. Once on that loadout grab a special brick (there should be plenty around) reload Arbalest, extend Restoration a bit longer if needed (grenade), and then deposit the last symbol, run down to the Knight, 2 shots to the head into a Finish, turn around to Arbalest the boss and then place a Well on him. While placing the Well, swap to the Acrius loadout and go to town. Once damage is done, you can either rift and swap to your first loadout, OR you can drop into the water and swap then ascend. I found that going into the water to swap was safer though.
For the final boss I start off with popping Arc Soul, then killing the Knight on Left and Top, then Right and then I use the Deepsight to see the three zones and then complete the three zones, while placing Rifts when available and throwing nades when available too. Riskrunner goes crazy here too with the Arc Conductor perk. It’s nearly impossible to die with this setup. Once the zones are completed, I look for which zones are up and where damage will be easiest to do. There are three zones you’re looking for, Skull, Right Knee and Left Foot. Those are the three best zones to deal damage from, and one of those three zones will ALWAYS be active per phase. IMO that is the best order too, so if Skull is one of the zones always choose that. The reason these are the best zones is because those three zones have spots you can stand where the thrall will never melee you, so you can completely ignore those and only focus DPS. The way I run this is I look for which zone will be damage and memorize that symbol, let’s say it’s ‘3 Dots’. I’ll then head inside a zone, check the symbol. If it’s 3 Dots I leave and do a different zone, if it’s a different symbol I complete that zone. I’ll leave the zone, proc Getaway Artists again, deposit and visit a different zone and repeat. Once two zones are done, kill ALL the enemies in the main area (including the thrall), then visit the 3rd zone. Once you leave the third zone, kill all the acolytes, grab deepsight and head to the damage location. At this point summon a new Arc Soul, then swap to the Arbalest Loadout, deposit, blast her with Arbalest and pop your Geomag Super. Once the super is about to run out, swap to The Stag loadout, place a healing rift and go to town w/ Levi’s Breath. You can use Cataclysmic, Briars Contempt or Xeno too but I don’t like aiming so Linears were out of the question for me, and Xeno takes 9 weeks to reload. Rockets are okay too but just don’t miss or blow yourself up (which can happen). Be careful of the boss if she throws pulse nades too, but being in a Healing Rift should be good. Once damage is over, repeat.
#destiny2 #destiny #stormcaller
DIM Loadouts:
My Information:
For the first boss I used 3 different loadouts, but you could toss the second loadout completely if you don’t feel comfortable doing loadout swaps mid encounter, however I highly recommend you do it because the risk of death is very low with Restoration x2 and it will just make you take less ammo.
All three loadouts contained the same Aspects and Fragments which are Heat Rises, Touch of Flame, and then Ember of Resolve, Torches, Searing and Empyrean. You NEED to make sure that all 4 fragments are in the same order on all loadouts, or swapping will lose your abilities. I recommend Phoenix Dive for the first two loadouts and Healing Rift for the third. If you Phoenix Dive with Heat Rises active, you gain Restoration x2, and then with Ember of Empyrean you can keep using Sunbracer Nades to extend Restoration to 12 seconds.
The idea here is that you pop heat rises, then phoenix dive to proc Resto x2 and then use Sunbracers and Osteo Striga to slay out the Knights and Ogre. Once the Ogre dies, grab deepsight and head downstairs. Here’s a map of the underground area. Once you ascend from downstairs, head back up and proc Sunbracers and Restoration again and slay out on the Wizards. I found that killing the Wizards at the bottom are really annoying on Warlock so I used Osteo Striga for them. An alternative here is to do the downstairs section one rune at a time and then only deal with one wizard at a time, but that takes so long. For the symbols make sure you deposit one of the side ones last to reach damage quicker. Before you deposit the last symbol, stack up Restoration x2 and swap to the Arbalest-Felwinters loadout. Once on that loadout grab a special brick (there should be plenty around) reload Arbalest, extend Restoration a bit longer if needed (grenade), and then deposit the last symbol, run down to the Knight, 2 shots to the head into a Finish, turn around to Arbalest the boss and then place a Well on him. While placing the Well, swap to the Acrius loadout and go to town. Once damage is done, you can either rift and swap to your first loadout, OR you can drop into the water and swap then ascend. I found that going into the water to swap was safer though.
For the final boss I start off with popping Arc Soul, then killing the Knight on Left and Top, then Right and then I use the Deepsight to see the three zones and then complete the three zones, while placing Rifts when available and throwing nades when available too. Riskrunner goes crazy here too with the Arc Conductor perk. It’s nearly impossible to die with this setup. Once the zones are completed, I look for which zones are up and where damage will be easiest to do. There are three zones you’re looking for, Skull, Right Knee and Left Foot. Those are the three best zones to deal damage from, and one of those three zones will ALWAYS be active per phase. IMO that is the best order too, so if Skull is one of the zones always choose that. The reason these are the best zones is because those three zones have spots you can stand where the thrall will never melee you, so you can completely ignore those and only focus DPS. The way I run this is I look for which zone will be damage and memorize that symbol, let’s say it’s ‘3 Dots’. I’ll then head inside a zone, check the symbol. If it’s 3 Dots I leave and do a different zone, if it’s a different symbol I complete that zone. I’ll leave the zone, proc Getaway Artists again, deposit and visit a different zone and repeat. Once two zones are done, kill ALL the enemies in the main area (including the thrall), then visit the 3rd zone. Once you leave the third zone, kill all the acolytes, grab deepsight and head to the damage location. At this point summon a new Arc Soul, then swap to the Arbalest Loadout, deposit, blast her with Arbalest and pop your Geomag Super. Once the super is about to run out, swap to The Stag loadout, place a healing rift and go to town w/ Levi’s Breath. You can use Cataclysmic, Briars Contempt or Xeno too but I don’t like aiming so Linears were out of the question for me, and Xeno takes 9 weeks to reload. Rockets are okay too but just don’t miss or blow yourself up (which can happen). Be careful of the boss if she throws pulse nades too, but being in a Healing Rift should be good. Once damage is over, repeat.
#destiny2 #destiny #stormcaller
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