8 Production Line strategy tips

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This is a PC isometric management/strategy/tycoon game on sale now on sale. Its is effectively 'car factory tycoon', and the player has the role of designing a giant car factory, working to bring down the cost, and up the production of modern cars.
twitter: @cliffski

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The game is on sale now and the price is $24.99
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I'm a 4th year Industrial Engineering Student and I have to pick my final year project at the end of the year and I really like the automotive industry. I went online and searched for factory building games that specifically targets the automotive industry and I came across this game. I just bought the game, it is actually downloading as I type and I just want to say that the detail I saw in videos and the manner in which you implement the efficiency in everything is absolutely superb. I'm really looking forward to playing this game, not just for the fun but to learn more about the production line of the automotive industry. Thanks for a great game.

dewetleroux
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We really need a search functionality in the research menu.

pjrt_tv
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It would be great to add a throughput or cycle time quick indicador or chart on the game. Sometimes the pie charts at each building's dialog window contradict each other and you have to detect the bottlenecks by eye. A balance chart would make it easier to work with a long production line

ykruzz
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I've been putting smart junctions on my conveyor in order to separate different features and thought of a usefull mod to the game that would make the life easier. What if, on the slot screen where we turn on/off different features for the slot, a popoup window appeared for every feature, showing what resources that would require? That way it would be much easier to figure out how to arrange slots and smart junctions effectively, using different resources on different slots

sockoloff
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so, im a dummy, and im really bad at reading. but, i do love forced tutorials. you should really really get one going for this game. i had a hell of a time even realizing i can have multiple sedans. let alone figuring out that in the research tab, it shows you were you can install your newly researched tech. or, the fact that you had to click on it to activate it for that specific car. i think your game could go alot further if it had a very in depth, voice assisted tutorial. im a bit dyslexic and a bit ADD, so its hard for me to read and read and read instructions. so far im enjoying the game, i hope i get ham into it and go deep.

alenfishman
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I had no idea the value on the feature was the profit on it. I thought was the cost, so I never see the point on adding a rare feature on a car. Just seems weird. With this new perspective it makes all sense! If is still within the price range you should add as many features as possible?

drac
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! LOVE the reporting!! Good tips too! Would you talk about your theory about designing effective factory layouts? I tend to go straight to floorspace utilization (80%+) and my factories look like I'm playing Tetris. The problem is that I get those resource refunds and I don't have room to put in proper specialized lines to effectively segment unique configurations.


So what is the word of the wise for things like spacing between slots, placing sinewy, serpentine conveyors and the best way to utilize stockpiles. And could you review how slots access stockpiles, how far away can the stockpile be to be accessed and is there a prioritization method of which slots have "first dibs" on what's stock is available in the stockpile? Also, I keep running into a challenge with slots that are set to "Prefer Local" resources, they WON'T pick up imported resources until I change the slot to "Any." I can't see any pattern or cause for that because it''s not happening on all of the slots. Any guesses about the cause?


Thanks!!

cmonster
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Good tips!
You forgot to capitalize "Early Stock Consumption". Let me know if you want me to post this on the forums.

Trifler
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i have a problem at some point the rework station just keeps sending cars through line line indefinitely am i missing something?

deathatthefeast
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most expensive cars that i produced is marked as Uninstalled Feature and i have a lot of defected cars even do u know how to fix these two problems? thx

amralkhatib
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Good god - how big is that map? That a custom map ?

icewalker
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Hello Cliffsky. You made me aware of putting more defect inspection stations and I may have stumbled upon a bug. I put a performance inspection station after the engine fitting slot. It also had a smart junction to a rework station after that. The cars said "next slot not available" or whatever it says.

trenchfootgaming
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Game need disasters like flooding, fire, and stuff. Also when you pause a line, visually it keeps running, it should stop. A little more difficulty would be good also.

pureflakmonkey
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Funny I use those "straight through" intersections for finished cars crossing pre-body fitted cars but for some reason they keep turning in with all the unfinished cars and going through the whole half of production line again. This results in me not sending finished cars out to the showroom and going broke. I'm curious how this dev made such a nice and advanced production line with conveyors crossing and not have any problems.

Rayniz
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Thank you for making awesome game being playing only few hours and thing really annoying me is constant price changes every 2 minutes I have to go and change price for my car as sometimes my car makes 18k profit and sometimes my car losses 5k with same price dont really understand it

FisherScotland
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Hi Cliff! Just want to ask why in my game suddenly in the Expenses tab the Capital Invest grew so fast..? and made me lose almost 500k. Thanks!!

JJABROD
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when you pause a slot, does it's power consumption and wages pause also? and what do you consider a stupid amount of cars in show room?

neilpavao
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Could you provide some tips how to use discounts efficiently (for missing features, defects, etc.)? I use them to get the car out of my showroom, but I feel like it's hit or miss.

Trifler
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How do we cut down/prevent lag? Every time I lay down conveyors or resource conveyors, my game drops to <1 FPS. The OS still responds and everything else works. Task Manager shows 30% usage on the CPU with all cores balanced. I love this game, but making changes to the factory is a nightmare. It takes about 1-2 minutes (real time) for it to clear up and return to normal. Sometimes the game outright crashes.

owl
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I'd love to see a way to see how much you can save by making your own parts. It is implied, but never detailed. For intance, I'm making ebausts, which take 2 steel, each of which is about $60, while an imported part is $408. Beyond the material cost, what about capital, wages, etc? I don't know where to find that information.
Great game Cliff!

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