100 Tips in 10 minutes For ALL Players In Satisfactory U8

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100 Tips in 10 minutes For ALL Players In Satisfactory U8
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Today we're covering 100 tips in ten minutes in Satisfactory Update 8 that are applicable to both new and advanced players. How many did you get right? let me know in the comments below.

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

#TotalXclipse #Satisfactoryupdate8 #Satisfactorybuildtips
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Another tip on the hard drive section: also take enough materials to build a MAM near the drop pod, throw the hard drive in, then delete it. The timer will still continue in the background while you're heading to the next location..

AlexSwavely
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5:31. The most terrifying experience I've had in this game involves the arachnophobia mode. I had switched it on and forgotten that I had, that there was one. I was building a hypertube along the edge of the red forest early on in the game. And I kept hearing meowing. I had no idea what it was, i initially thought it was coming from a tab in my browser. It wasn't till I ignored and kept building I noticed these little cat jpg's along the ground from up on my hypertube. I had absolutely no idea what the hell they were but only had a second to be confused until the bigger cat jpg started growling and then launched itself up at me. Knocking me off what I thought was a pretty high and safe hypertube and into the rest of the cat jpgs, of which started to assault me horribly. In the panic of the horror I nearly shat myself as I began tossing nobelisks and darting running for my life. XD

mediummatt
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Nudge is my favorite update 8 addition. No more trial and error with awkward belt placements.

nintendudecubed
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The update 8 change to parachutes drastically changes their usability. Not only are they reusable, you will now find that they let you ascend when pressing against many angled surfaces. Long before the jet pack or hoverpack are unlocked the parachute now enables much more exploration by enabling steep ascents. After the blade runners are unlocked, you can reach virtually any height by jumping and paragliding into a cliff with an angled face.

driscollja
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0:22 #1 - adjust walkway orientation
0:34 #2 - holding "e" key allow you to auto gather biomass
0:39 #3 - holding space allow you to auto craft in manual crafting
0:44 #4 - holding "e" in build menu brings up choose menu with associated buildables
0:50 #5 - holding "r" in build menu brings up a radial of different build modes
0:54 #6 - holding "e" in foundation tab and then pressing right or left mouse button you can change materials for them
1:03 #7 - straight miner outputs by adding barrier
1:12 #8 - you can replace barriers to snap walls closer
1:17 #9 - trick from #8 can be used to create cavity walls for electrical wires
1:22 #10 - sliding followed by jumping is faster then running
1:29 #11 - pointing your delete tool at storage will show you stored items in them

// this list is made to help myself use these helpful tips in gameplay
// i will update this list later, if you have any suggestion for tip title you can let me know below and i will update it

technicznynr
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Here is a better tip for the auto-gathering of leaves.

1) go to leaves you want to grab and press E and hold it.
2) while you're holding E, press TAB to open inventory
3) release the E key
4) close the inventory
5) You can now wander in the wild and your character will gather leaves without the need to press E again. (It will break if you press the E key again for another action otherwise, you can use other tools like chainsaw, scanner, construction mode and so on and it will still gather leaves automatically unless you press E key somewhere)

TheCentaury
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9. No longer need to use barriers to make cavity walls. Nudge can now move them into place and it can make them a lot smoother and no more guess work if the barrier is in the right spot.
92. You can use beams to make far better even stairs. Just add a 2m foundation above where the top of the stairs will be then run a beam from it's center down to the center of where you want the stairs to end. Remove the 2m foundation then place beams downwards side by side along the bottom of that main beam and then snap foundations to them. Perfect even stairs and the beams are all visible and easy to poof.

TAiiNE
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This is like a supercharged manual of Satisfactory. An essential ressource when starting out!

jletroui
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Holy fuck, the search bar is a CALCULATOR?!

davidintrabartolo
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Your architectural wonder builds put my panic builds to shame, but I manage to have fun anyways. Thanks for all the great content!

nukachronic
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Small correction: valves do not reset headlift, but unpowered pumps do.

CiaranMaxwell
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You can ship up multiple milestones if you first load up the required items, then change to the next milestone, add those items too, and then launch them. When you launch the dropship, you temporarily can't insert more materials, but you still can launch other milestones.

AWZool
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The most underrated tip is to press T to hide some of the HUD. It's useful HUD, but sometimes in the way.
Another one is that inputs and outputs have a pretty easy to remember shape, a I I I for input, and a \____/ for output. Especially helpful for Splitters and Mergers but they also have "color coding." Solid color for output, trim color for input.

Joe_Brainer
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Mathematical nitpick. Over unclocking uses a power of about 1.3. The formula is something like OP=P*(x/100)^1.3. Where P is the base power, and x is the under/over clocking multiplier. This may seem like exponential, because exponents are involved. But it's more similar to quadractic, which would be like x^2 ( n to the power of 2.) Exponential growth involves n being the exponent. e.g. B^n. Exponential growth is far more extreme than quadratic growth. For example, quadratic grow would look like this: 1, 4, 9, 16, 25, 36, 49. Exponential would look like ( for a base of 2, ) 2, 4, 8, 16, 32, 64, 128. Long story short, under/overclocking is more similar to polynomial growth ( e.g. quadratic) than exponential. But it's not quadratic, becuase the power is 1.3, not 2.

michaelbauers
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I like the trick about fast building with E button, earlier i was putting the building one by one, now i can SKIDISHHH and put 10 in a row
Good tips, tyvm 👍

aleshanevzor
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If you like a clean (nature-free) factory design, you can also build miners on foundations above nodes (to approximately 2m) to align miner rotation and z-height with your world or factory grid. 

It doesn’t snap X/Y position to the grid however, so you will still need to realign your belts...

acrumpet
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If you want to save a color, but you don't want it to take up a swatch slot, there's a button for that in the color selector interface.

thalandor
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I'm glad I came across this by sheer luck because I'm working with Blueprints and the Ctrl and Rotate on snapped objects from Tip#1 is a godsend piece of info. Trying to develop my own little segment of multipurpose highways and couldn't figure out adequate ways to make finetuned turning rather than use segments of turns that would look like zigzagging. Some of these things I wish I knew sooner.

darlthris
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I've got 1600+ hours and had missed the material changing in Tip 6. I haven't used the E menu much but have started doing so more since realizing it worked within BP subcategories. That was a literal game changer for me with my BP usage since opening the menu is a chore due to no keybond getting straight there and I'd been binding BPs individually. It's so much easier to separate them that way, which I discovered only about a week into using Update 8 back in experimental.

One thing I didn't see specifically mentioned is you can slide jump on a belt and go even faster. Doing that on a mark 5 belt can get you going ridiculously fast. I'm doing a road system in my current save that's got walkways along each side. Once I get enough aluminum production going, I'll be adding belts to make that even faster. Regardless, slide jumping on a mark 3 belt gets me going a fair bit faster than the fastest speed I've measured on ziplining along power lines, which is the same speed as the explorer vehicle on a straightaway in my testing.

Finally, if I were in the UK, I'd definitely be trying your coffee. Best wishes on that front!

JustNilt
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Imagine making a fantastical alien creature so terrifying that you have to include an option to hide it. And then imagine that game being a Factory Builder/Logistics Game/Millennial Train Set. I have an abandoned section of track in one of my saves because I tried to run a railroad through an area when one of the BIG spiders dropped on me. I'll just build a bridge over the water.

Oddman