Unreal Engine C++ Fundamentals - Character possession and changing materials

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Back from a nice summer break with more c++ tutorials, this time we are going to take a look at possessing other characters and changing materials to show case that the possession is taking effect.

For this tutorial you will want to grab the started project from the links below as well as see a bit more detail in the blog post.

You can me on the various social media sites

Licensed under Creative Commons: By Attribution 3.0 License
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Thank you for teaching it! We need more people like you on UE community talking about C++! :)

Igor-opwu
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Thanks for the great tutorials. Can you do a data asset tutorial?

alexsandr
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hello good sir, do you have a plan for this series? like how many more eps are you going to do and will u be making a simple game using c++? thanks good sir.

bbdnuh
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I'm wanting to make a Prop Hunt game. The idea is that I go up to a prop and press a button to change my player model to the one I'm looking at. Is this possible with pawns? Great vid, Thanks :)

RagingGamingBear
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Awesome tutorial

BTW, I'm seriously facing issues with vscode on mac

Like core minimal headee not found
Im pretty sure i include the folder in include header search

But no success, also auto complete not 100% 😞

xCodeSoul
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without the extremly annoing keyboard sound it would be a good tutorial. i like it

erikpolygon