How to make your own Shoot-em-Up sound effects

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In this video I show you my three ways* of creating sound effects for a shoot-em-up that should invoke the feel of the Golden Age of arcade shmups such as R-TYPE or Gradius.

* well technically there are four…
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Audacity (free)

Polyphone Soundfont Editor (free)

Reason

REAPER Digital Audio Workstation
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#SoundEffects #RType #GameDev
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Making a 16 bit style shoot em up at the moment. Now i'm going to have to get rid of the SFX I ripped from a mega drive game and get to work armed with this knowledge!

mrmonkeyman
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I originally watched the video to find out which sound effects were important and which ones could be skipped in a shmup (like enemy taking damage but not dying apparently), but it turns out it will help me more on my other project in PICO-8. It uses its own synthetizer, but the Dissection part will be useful. I didn't expect speed slowdown to reveal the individual notes so clearly, I hope it will work with my Genesis sound samples too!

lnguyenhuu
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i love that ending bit with the variations on the music lol

smellyvomit
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I am a simple man. Phil uploads, I watch like and share it.

zyapguy
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I appreciate the application of the style of your Ludum Dare Post Mortem videos in a non-Ludum Date Post Mortem video. Nice work!

yupasama
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Currently working on a good old 16 bit style shmup. This was very educational, thank you so much!

Chris-yjdi
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Your videos are really well produced and entertaining. It was cool to know about the sound effects, just goes to show the ingenuity and creativity of those early days developers in spite of the restrictions with which they were working.

jjcapanegra
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I wouldn't have expected that speeding up a tune would do that!

FrankGevaerts
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Never thought that those sounds were little melodys! Fantastic video :D

harleybekker
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For the most accurate arcade style sfx one could use a FM vst instrument to make the base sounds. Also increasing tempo / shortening notes in DAW could be more efficient/(what you get is what you hear) workflow than constantly rendering and speeding up the output sample.

PiesliceProductions
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While I have no desire to make a shmup (well, right now at least), this has me wondering about the applications of this type of sound elsewhere... Sure gets my creative juices flowing! Thanks for the video! Informative and entertaining as always!

ladymistleaf
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Wow, I loved this video. Very cool to see the sound design broken down in a way that is easier for people to replicate. Can't wait to use these methods in a future game jam!

embergamedev
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Oh now you've done it! This made me start a little shmup project of my own. Great video! :D

TechBoxNorth
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Finally a video im so happy! Video is awesome that level of editing is amazing! Love your vids!
Game looks amazing cant wait to play it!!

whynotusepaper
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Very cool and original topic, excellent video overall. Both entertaining and instructive!

spacemonkey
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Since when does Audacity have a dark mode?

lion
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what an excellent video, i'm shocked stuff like this doesn't get more love. thanks!

nc
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This one is very cool man! "This . Is. ... Reaper" made my evening... )

vegafuse
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Fantastic Video! Educational and entertaining!

Xenobicus
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Wow.. all this video for 3k. Well deserved.

Dustgfx