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Materials and UV Mapping - Getting Started in 3DS Max 2021 (part 8)
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In this Video we are going to create our first materials and apply them to our geometry. Starting with simple "Standard Materials" we will adjust its parameters, aplly diffuse color maps, bump maps and opacity maps.
We are also adjusting the position, rotation and scale of the textures and use more then one material on one object.
We are also adjusting the position, rotation and scale of the textures and use more then one material on one object.
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