Cleaner Topology with Poly Group It - Zbrush 2021

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Hello everyone. In today's video, I will show how I use Poly Group It to get better and cleaner topology within Zbrush

#zbrush #zbrush2021 #pixologic #pixologiczbrush #polygroupit #zremesher
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Great job! I'm doing tons of high poly models for nanite and this process really helped me get some workable geometry to UV

alyviaplummer
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I've been struggling so much with this process. Between this video and your UV video I think I've finally conquered the pipeline I've been attempting to achieve. Thank you so much

extrathicc
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Thanks for making this awesome tutorials Ian!

bataghast
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Really nice video! Explained in very good detail and all the steps are clear. I'm a sub now. Thank you as this will help me from now on!

hiredgunsg
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Great job!hank you as this will help me from now on!

arin-berd
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Really nice tutorial to tackle the hassle of re-topology. Thank you for sharing!

sandylam
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Thank you! Awesome and helpful tutorial!

charlytutors
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Very nice video, exactly what I was looking for, thanks Ian.

Zerchan
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Wow this is a really really good walkthrough. Thanks, subbed for more.

andrewstockton
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A great explantion and workflow. I usually use Maya retopo tools, but this will be very useful for some projects.

malcomarmstrong
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IAN! The beautiful nose prevails! And it's a wonderfully informative vid even for Blender users, thank you!

belvane
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Superb and clean tutorial, really fantastic

karthickkarthi
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Nice tutorial, keep going, thanks a lot.

hieuLe-mznw
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Wow! Just liked and subscribed. Thanks, man! =D

vjalt
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thanks my guy, that was so helpful! I also love the vegeta face in the corner XD

gokuprime
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It's really helpful... thank you so much

heavygiroker
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Thanks for a amazing content, you ar fantastic dude!!))))

DreamBubbleXD
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Thank you. Absolutely stunning tutorial. I was looking for a guide to increase the subdivision of my model to add more tiny details. DynaMesh has its limitations and lacks proper topology loops, as well as the ability to switch to different levels of subdivision for editing the model faster. Now I'm ready to add pores to my Thanos head model's skin as well as wrinkles to the eyes. Needless to say, it will simplify the process of preparing UVs for a model =)

null_design
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Hello thanks for a great tutorial, i have som issues with my polyit, not all areas ive painted get a separate color, ive checked the lines but they are good, what could be wrong?

Lars_Ekstrom