how to reduce poly counts in blender

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reduce poly counts in blender
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so many attempts and that was the esiest way without 3rd party feel stupid, more people should see this video

KeyframeDAinimation
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HEll finally i found the blender tutorial guy who's straight to the point no monologue no ramble no waste of time

weebo
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This is awesome.
One note to those who have already baked etc.
this will remove your textures in odd ways.
be prepped for re-baking.
at least this is how it is on my end for my zbrush model.

thanks for the tutorial! quick and right to the point.

LizzyKoopa
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Holy crap! You have saved me so much time in my near future, thank you!!!

ERPOLLEY
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Thank you this is so helpful and yet it's so simple

iiiZKAiii
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that was the quickest and most useful tutorial!! thank u

QuietPlaysOfficial
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Thanks Ken, you are a life saver, been learning blender. Miss ya man! - B

qikqbn
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Your a life savor, I had so many it kept freezing my computer when I opened the file 😅

IsRickIV
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I'm gonna apply these to some models that I couldn't rig because of how detailed they are.

cjkalandek
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yo, fast and easy. Love these types of videos.

francis-bravoairspace
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I have a long tube sphere. 840 faces. UnSubdivide edges does nothing. What is the problem?
Add mod > Decimate > UnSub shows no change.
Decimate > Planar angle to 5.1 > shows the faces go down to 420. But if I apply then go to Edit > faces are still 840???

Edit: Tris to Quads worked. But this is for UE4. Is it bad to mix Tris and Quads? (I will export many mixed meshes as one)
Select mesh > Edit > A (select all) > Topbar – Face > Tris to Quads [Alt J] > Angle = ? (40) >> (faces 840 to 420)

kenalpha
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Thanks for this, quick, and very helpful, liked!

anunlikelycrime
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Thanks, this is when the mesh Quad mesh right?

lavatr
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This is cool - short and to the point and does what it says it will. Thank you

neilsamms
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Best fucking video ever made bro hahah
This is one of those perfect to the point short and concise youtube tutorials

teodorsava
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WOW! Thank you so much for sharing!

I didn't even think about this method.

I've been using the decimate modifier and then applying it to reduce processor load. It works well, if I'm careful not to decimate too much, but this method may be easier and better!

Thank you so much again for sharing my friend! 😃

MRUStudios
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why do my polygon edges look like it was torn apart? and I have gaps between polygons :(

CrucialRed