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Multiple textures from one UV Map
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How to create multiple texture faces.
In second life Meshes can have up to 8 texturizable areas,
so called texture faces.
And each texture face can be assigned to a different texture.
So, we do not need to put all texture information into just one single image.
But how can we configure Blender to create a separate texture
for each of the object's texture faces?
In this tutorial i show you how to achieve that.
In second life Meshes can have up to 8 texturizable areas,
so called texture faces.
And each texture face can be assigned to a different texture.
So, we do not need to put all texture information into just one single image.
But how can we configure Blender to create a separate texture
for each of the object's texture faces?
In this tutorial i show you how to achieve that.
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