Blender Baking textures with multiple UV maps to a single UV map

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This video is second in a series. Please see the previous one on how to use multiple UVs to create efficient decal mapping on an object.

Here we go over how to bake 3 UV maps into a single UV map setup for game or export. Hope you like it!

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Thanks so much Chipp! I'm really grateful for your work especially in this video & the multi-channel UV decals video!

Kii
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Great tutorial, I am struggling to consolidate multiple maps into single bakes so this has really helped get my head around it!

Marcus_Ramour
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Very helpful thanks for putting it together Chipp!

showmedesign
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had this exact problem, this answered it perfectly. liked + subscribed! thanks dude!

Max-mnyx
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Just check your output node is checked to 'All' like in the vid, folks. Mine was set to 'Eevee' and it took me the longest time to work out why my maps weren't baking. Thanks for the tutorial Chipp!

stevedowning
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very useful and awesome, thank you a lot!!!

elbadrey
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It would be really cool to see this done with bake wrangler

Skyefaux
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Wonderful!! After hours of experimentation (should have seen the first video instead), I figured out Part I but still couldn't figure out how to bake it out into a single texture. Thank you sir!

Any chance you can make a tutorial about that texel density add-on and how to use it intelligently? I don't think any guru has covered it properly yet...

vishalsood
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Great tutorial!
Maybe it would be desirable to use a 4K resolution for the baked maps? At least for the diffuse and normal maps, anyway - the foil could stay at 2K. Or else you might want to hand-pack the UVs in order to not lose that much resolution on the fine-print polys.

BeheadedKamikaze
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Chipp, great stuff mate. Do you ever stream any work or join a discord server when you're modeling?

FireBert
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Hey, what’s up Chipp(😉), is this basically what is getting done when using Substance Painter? Are there benefits to doing it in Blender, instead of SP? I’m just curious what you think, thanks.

jasonmcneill
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can you explain why did you conect color map in roughness? I always use a seperate texture for that...

deltaization
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Hi.. Is there any free lesson. Would you teach to integrate blender scene to unity and make unity exe compile with camera navigation

brigitayantie
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another cool way to say ' f - a - c ' is 'factor' :-D

dumpsky
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It is how to bake multiple textures maps on one but not multiple UVs on one UV map )) however it is nice lesson. do you know how to merge multiple UV of an object to one UV without changing them? After unwrapping you will have an awful UVmap in most cases - how to leave all UV without changes and make the one that contains all of them?)

PoMkAc
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i hav a problem where my baked maps are black, maybe the reason is overlapped UV faces, how to fix it, will this work to fix that??

gameginger
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I am getting "uninitialized image error" every time i am following this process.. please HELP 😢

sayakbanerjee