How Each School Does When Soloing in Wizard101

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H O P E Y O U E N J O Y E D

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Mercy
TheNja09
James MacGrath-Mercer

0:00 Introduction
1:16 Fire
3:27 Ice
6:09 Storm
9:35 Life
11:55 Myth
14:00 Death
15:33 BRUH
15:58 Balance
17:35 Ranked
18:15 Conclusion
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Wintertusk: *Exists*

Ice Mains: Finally a worthy opponent, our battle will be legendary

pikapat
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Death is super solid only downside though is when you get into groups and people are screeching about death being a support class (which obviously if someone is more geared i will support) but i cant count how many times i got into a big farm dungeon and someone with no gear is like "uh actually im storm so i hit" and they just waste my feints on something awful

polarbear
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As someone who soloed myth and used minions a few times I wanna say a few things. During the early game, using the living puppet minion is so useful because it required no pips and you had someone else to do some damage. Since you don’t need any fancy traps during the early game it helps a lot, not to mention since they attack every round, enemies will focus on them leaving you unharmed for the most part.

reflex
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As someone who has soloed balance, you can get through most of the third arc with nested fury even with the new shadow pip system. So I think it improves ( like Ice) around level 100-110. Second arc particularly level 70-100 might be the toughest to solo of any school just for lack of damage ( I actually needed some Tartarus gear.) With the exception of a few cheating bosses in Karamelle, 4th arc hasn't been too bad ( haven't done Lemuria yet.)

mattbalfe
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arc 1 ranking:
1. death - survivability is almost never an issue, even w/o ship o fools
2. fire - hits hard and quickly, gets meteor at 22, fire kookaburra has a 100% acc meteor if u want that, link and power link can heal u
3. life - u might take a long time, but surviving will never be a problem, ur accuracy is the most reliable, and kookaburra is such a big help
4. myth - frog is a great cheap aoe like meteor, but u hit less hard than fire overall, yet barely have more hp or resist
5. ice - goes up this ranking a lot if you can get TCs like iceblades, feints and monstrous to rly help ur damage
6. storm - level 1 to 27 (pre-tempest) will suck, you def need accuracy tcs
7. balance - good 4 pip aoe but balance foes will be very problematic (they can tri-shield against off-school like spectral blast)

neo.
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7:23 this one really nails it. Me and my friend have been playing since wiz was new but we play VERY differently when it comes to deck setup. He leans more towards a large deck prepared for any possibility while i'm very minimalist with it. Whenever we hang and see each other's decks we're just dumbfounded with each other. I honestly can't fathom how he manages to accomplish anything with his massive decks and he doesn't understand how i can survive using the starter deck up to level 50/60 😂

UmbralKitten
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damn i remember when lvl 60 was max lvl, time sure does fly

OGalphaminds
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I actually started my first playthrough on this game all those years ago in the old ages of 2009. As the dumb little child I was, I got lucky and picked fire "because cool". Now getting back into the game 8 years after falling out of it, I'm glad I picked that school because I can actually understand stuff now.

BigRheno
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As a player who has had each school at some point or another, I agree. I often refer to Storms as the glass cannons of the spiral because until you know what you're doing it is so freaking hard to stay alive. When I first created my storm (after having mained a Balance of all things) it took me about a week to work out the kinks. To handle accuracy troubles in early game, I used the sun school accuracy tcs that I bought on my main and added those to my spells. Other than that, it's like you said. deck set up is key. I generally, unless I'm looking to go after a big health boss, will only have 10-20 cards in my deck at any given time, as well as a reshuffle or two, depending on how worried I am by the wiki page I read. I'm sure there would be other things I could be doing to improve, but I find soloing pretty easy for the most part. Just get used to cringing and squeaking "I'm gonna die, I'm gonna die!" I also feel I should mention I don't gear farm. I just shop in the Bazaar every five levels or so to see if anything has better stats than what I currently have. If I find something, I buy it, but that's it.

angelicaall
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My first wiz was a death, and soloing wasn't too hard, but I was still learning the game. Storm was my second, and it was a breeze because I had a lot of experience. My third wiz I soloed was balance, and it was a struggle.

AllGritAlex
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Your explanation on the storm school was honestly perfect. When I was younger I would die so much but when I play now, I have like 2-3 blades and 1 attack, enchant for blades/attack and a reshuffle in my deck.

Crantum
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My most advanced wizard in the game is my ice wizard. I found it easy to solo because Ice is a tank. Their whole purpose is defense, and not just for themselves. The win by outlasting the enemy.

NathanWeber
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I learned Death is the best to solo. I realized first when it came to the 4 ravens in Grizzleheim. Basically, blade, blade & scarecrow.
Being able to heal when you damage is great. I've soloed Tarsus many times. And had defeated the 4 Morganthes.
I'm usually the player that does not die, while my friends port in and out after they are killed.
I highly recommend choosing death as your first wizard. You learn the game better. Then go on to harder schools.

markoldendorf
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I started playing when I was 8 years old, right after the game came out (March, 2009) so I have been playing for a time. My very first school I ever chose was death, and let me tell you, in the early stages of the game, trying to play death school while also being a literal child, it was ROUGH.
Now, however, I have no doubt in my mind that my child brain chose correctly, because death is absolutely THE MOST solid school in the whole game.
Everything has their perks - storm has dmg, life has healing, etc, but death has ALL OF THEM combined. If played right, you can be seriously badass as a death character

kaylawisner
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I've never found soloing to be particularly difficult on any school, but you can grade them differently for different situations. Some of these being: how quickly they can solo quest the entire game, how well they perform in soloing difficult dungeons, and how easy they are for beginners. Now in my experience, death comes out on top in all 3 of those categories, however some schools have WAY bigger differences between the categories. For example, storm is around the middle of the pack for beginners, one of the best for speed questing, and dead last for difficult dungeons. The almost complete opposite of storm being balance, really hard for beginners, and pretty bad for speed questing, but much better for difficult dungeons, due to their much higher health, resist and healing capability.

KaneSoulbreaker
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as a life i usually has the most damage going into darkmoor with people which was weird

Pyrosquid
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Myth is great because of the utility spells. Minions can be super helpful if you know how to use them properly! Especially if you lean more towrds blades (as opposed to traps). I like to use minions at the beginning of certain boss fights because even if they're not casting good support spells, they can still do some base damage & take a couple blows while I stack up on blades & astral spells.

MddleCreek
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I find Balance to be much easier to solo then Ice. You have like 30% more damage from gear than ice does. Plus, you have power nova, judgement and nested fury which are absolute powerhouses while ice's spells hit like a feather.

Muhammad_Nuruddin
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arc 4 ranking:
1. death - would you be surprised?
2. life - rises up so much, because surviving is more difficult in arc 4 than in arc 3 (that's why subsequent schools drop in positions)
3. ice - rises back up, because again, in arc 4, the focus becomes surviving before u can kill, not just killing rapidly
4. balance - the only fights in arc 4 u can't reliably solo are gobbsmack, aberrant and the (spoiler-less) lemuria end fight
5. fire - u could try still playing aggro, since u have more hp than storm, but since your resist can be as low as 27%, u need to be super careful
6. myth - myth isn't that bad, unlike what this ranking might show, but your aoes do drop off in power compared to fire and storm to an extent
7. storm - the sad thing is that it no longer matters how skilled of a player u are, bosses now have much more utility cards (weaknesses, shields, stuns, beguile, etc) to slow u down enough that they can sometimes win before u can even get a hit off

neo.
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the only thing I disagree with is what you said about ice soloing late game vs early game. On my ice account I had really no problem soloing most worlds with the exceptions being the final bosses, and didn't really have to start thinking about damage until around level 100. That being said, I think ice is extremely dependent on the player themselves and much less the school. I think people often underestimate ice's hitting ability, as ice is a fairly strong hitting school under the right circumstances. I think the only full worlds I really struggled on are Celestia and Dragonspyre, and that was just due to me being underleveled going into the worlds.

Also, a little side note and not to brag ;)

I have 149 ice damage and 10, 750 health, so for all the people saying that ice cant have good damage and super high health at the same time, suck it :)

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