The ULTIMATE Roblox Doors GUIDE!

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The ULTIMATE Roblox Doors GUIDE! These are the top Roblox Doors Tips and Tricks which includes special hacks in order to help you win the game! Having trouble with Figure and Ambush? Well watch the video to learn how to win Roblox Doors!

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tip: when playing in multiplayer, every time rush/ambush comes the game is programmed to always have enough closets for everyone, like if you were in a squad and the lights flicker with 3 closets, it’s a false, seek or halt
but in 1:14 you’ll see in the squad there’s only 2 closets, that’s because straight ahead there is a fallen shelve, going through that is more closets and those 2 areas are considered 1 whole room

EntityDelight
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There is a differing amount that lights can flicker. A tiny flickering means a fake flicker, moderate flickering is rush or ambush, and a huge amount of flickering means halt. If you play the game long enough, it’s very easy to tell these 3 apart. Also I’m aware of the flicker lights when seeks eyes first appear but that’s obvious when that’s the case since there’s eyes on the walls everywhere

hzkmknv
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Goodbye Rainbow Friends welcome next trendy game

mguymario
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I have 8 tips for beginners who are struggeling at door 50/ the figure:

1. don't be afraid of it.
I was strugeling with door 50 a lot of times, but soon i discoverd that if you don't be afraid of it, you don't get cought many times. if you are realy scared of it, you can walk in to him just a couple of times.

2. now the 'safe spots'.
figure has a path that he follows and there are multiple spots where you are safe from him. also this can help you don't get afraid of him.

3. code
I had like 3 times that I was putting the code when figure catces me. figure has a path and if he goes down, you have to put the code so he don't catches you!

4. croutch
if you don't do this figure can hear you and catches you eazy.

5. multiplayer
if you are strugeling with door 50, ask in the lobby for a pro gamer. you can sit in a safe spot and the pro does all the work for you and you can beat the game in no-time

6. real friends
if you have real friends, go face-time them so you can speak to eachother. that's less difficult then chat everyting couse that cost's to much time.

7. vitamines
vitamines are very usefull against figure couse he can't catches you then. you are just to fast for him.

8. closets
don't go in closets! it will atract the figure to you and the hartbeat game is very difficult. instead use the 'dead spots'

I hope you use the tips. can you like my tips? than people see it faster and we can help more people!
(jack, if you read this, can you pin me or react? Then I now that you've read it and that will be asome!)

canda-
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Here is one tip I have :
Before door 50, ensure your hp is as high as possible, as you enter door 50 with low hp, the faster your heartbeat will be, making it easier for the figure to get you.

yelovvv
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Flickering lights can also mean Halt is in the next room! That's why rush/ambush doesn't always come whenever lights flicker.
Screech usually appears in dark rooms, check left right and behind, then up and down.
Ambush goes around twice, after he does, get out, then whenever you hear Ambush, get in the closet again, repeat that process until you don't hear him anyomre.
In the Seek chase, don't feel pressured to take a second to look where the correct door is, Seek is usually way further behind than what you think.
In door 50, it's important that you know the books you need to collect are a different color and are a little bit tilted, if your on the left/right side, only move to the other side when Figure is upstairs, if he's near you, hide.
To go upstairs safely, you need to wait for Figure to go upstairs and go near the blocked staircase, while he's going to the blocked staircase upstairs, you must go upstairs with him then quickly hide in a closet waiting for him to go downstairs, then feel free to check if there's any books.
[BIG TIP!]
You don't need 8 books, you just need to get the first digits, for the last digit, just brute force it, let's say you have 7643 as the first digits, and you don't know the last digit, you can just try 76431, then 76432, then 76433, then 76434 and so on.

Now go out there and get a W! (or an L)

PhazerDoesStuff
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A tip for the figure room: the books are tilted outwards so they can be easily found.

s.captain
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Even tho I'm a pro and belated the game over 15 times (lost count), I still needed them. thx!

Here are some corrections/more tips:
3:25 rush or ambush never comes when eyes are in the room (or not what I've seen yet), and never comes in 5 doors after seek or library.
3:25 if the lights flicker ALOT, then halt is coming.
3:55 you can also use shift, it's much quicker
4:10 figure almost always go in this pattern "left bookshelf, upstairs and sometimes right bookshelf if he hears you"
5:58 gold and keys can be found here, only in a certain room
More tips:
The more doors you go, screech spawns more often. So the more doors you go (if u don't use a light source, or don't have one) check more often.
If the figure is far away and you can't hear it's footsteps, or it's muffled, you are free to walk around
The exit/entered door is a safe place, he will usually just walk pass you, even if he is literally on top of you (pause). unless you move and figure hears you.

ImLucld
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Note: in rooms 90-99, its always a dark room but just because the lights don’t flicker, doesn’t mean that Rush wont come. There are two solutions to this; One, listen closely for Rush, and Two, Hold a candle and if it goes out, Rush is near.

rogersasanka
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my tips for door 50 is remembering the figure path, the fact is figure only walk in carpet, when figure get in the mid of door 50, he will randomized choose hes path. the best thing when figure near is
1.go to corner
2. if you on upstair(near the lock) you can hide in place that has NO CARPET, so if hes do, you littelary uncrouch
3.theres 3 types of figure sound
-calm or searching sound, used for the figure searching, it can be trap for player that not using headphone
-sensitive or founding something, it used for an "alarm" for us that maybe figure is near or it hear us
-violent sound, its used when yiu near the paper, try it by urself, so its littelary when we not crouching he will does this sound, or when you near the figure it self

HosshiSensei
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For Screech, there are times that if you hear the 'psst' sound, that Screech wouldn't spawn, that there would be a chance that you would hear a quiet 'psst', it's a backsound. But if you hear a louder 'psst', Screech would be there.
(screech also spawns before the 'psst')

deathshotzz
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I’ve already beat the game a ton and know all there is to know but I like seeing what different people have to say for tips and stuff.
Hi captain : )
Edit: during rooms 50 when you pick up a book, it kinda blocks your view, but it’s a item in your inventory when you’re holding it, so just unequippe it. It’s useful and many people din’t know about it (from what I’ve seen).

Envy_MxE
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i got some good tips on figure (door) 50
1. when figure is near, sneak and don't move (if you're in a corner where figure will obviously not go to, if he changes path into you and it doesn't detect you, hide in the closet behind you, that sucks but if you wanna survive, you're gonna have to play the minigame unless he doesn't change path
2. don't be afraid of it
3. be as stealthy as possible
4. don't unlock door 51 if he is near, if you hear him near you, wait until he is far enough to the point where he can't catch you if you've got the code right
5. if you're playing with a group, wait until all players have gathered around door 51

LordXSegaX
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If you see a flicker and hear a seek eye burst, you don't need to hide.

poptart-bag
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when a halt occurs, dont turn around, move backwards. u move faster when walking back so he won't steal ur health
ive beaten doors like... 25 times

billclose
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Tip.1 If Your In A Bad Positon With Figure
Try to stay at the first main door that you get in from it will help for waiting for him to go upstairs

mjsmjs
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tip for door 50: corners are safe spots, do not enter closets as you will have to do the minigame which probably will do a double heartbeat glitch and kill you. you can't go in a corner when figure is chasing you though, so when figure is chasing you, run for a closet. and your life. not all corners are safe though, corners created by desks and objects usually are not safe, so yeah. dont die

person
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All monsters in Doors and how to survive them. Rush. Rush is one of the first, if not the first, entities players will encounter in The Hotel. When Rush spawns, the lights in multiple rooms will flicker, and you'll hear a distorted growling sound—this is your sign to hide! You can avoid Rush by hiding in a vent or closet or crawling under a bed. If you fail to find a hiding spot before Rush speeds by, you will die on contact. Once Rush has passed, all the lights in the rooms it ran through will be broken, but you can continue toward the next door without fear of its return. Sometimes, Rush will cause the lights to flicker without actually spawning. In these cases, watch your back and continue toward the next door. Ambush. Each time that Rush is set to spawn, there's a very low chance that Ambush will spawn in its place. Like Rush, Ambush will make the lights flicker, create a distorted noise before it appears, and run through all of the nearby hallways/rooms. Unlike Rush, however, Ambush can run through these rooms up to six times. The best strategy for surviving Ambush is to hide in a closet when you hear its presence, step out of the closet when it disappears, and repeat this process until it fully disappears. Staying in the closet for too long will spawn Hide, so it's best to leave and re-enter. Ambush is also exceptionally quicker than Rush, so be sure to complete the steps above at a quick pace! Hide. Hide is here to ruin your day for those who find comfort in hiding when the going gets scary. This figureless entity spawns when players have spent too much time hiding under beds or inside vents or closets. If Hide deems that you've been hiding for too long, your screen will begin to turn red and flash the words GET OUT, and your pulse will progressively increase, growing louder and louder by the second. If you still refuse to leave, Hide will eventually kick you out of wherever you're hiding and lower your health by 40%. You'll then be blocked from hiding again until a timer cooldown finishes. Halt. imilar to Rush and Ambush, Halt makes its presence known by flickering lights. Unlike these two entities, however, Halt doesn't immediately appear after the lights flicker. Instead, it spawns behind the next numbered door that players open. Upon opening this door, players will enter a dark hallway only illuminated by Halt's glowing blue eyes. To escape Halt, run down this hallway and out the door at the other end. As you travel down the hallway, you'll need to keep an eye out for flashing words, specifically Turn Around. When Turn Around appears on your screen, immediately turn your camera/character and walk in the opposite direction. You'll need to repeat this process, turning around and walking forward each time the prompt appears until you successfully make it through the door at the end of the hallway. If Halt makes contact with you, you will take 60 damage. Eyes. As you move from room to room, opening doors as fast as possible, there's a chance you'll run into a purple glow—this is Eyes. After a few seconds, a 36-eyed entity will spawn from the purple glow and will deal 10 damage to anyone who looks at it. To survive Eyes, simply maneuver out of its area while looking at the floor, ceiling, or walls. Basically, look anywhere but at it! Screech. If you find yourself walking through a numbered door and into a pitch-black room, you may need to look out for Screech. This entity will make its presence known by whispering a quiet "pst"—when you hear this sound, turn your camera behind you as fast as you can and look directly at Screech. If you look at it in time, it will scream loudly and jump at you but deal no damage. If you fail to look at it in time, however, it will scream and jump and deal 40 damage. Having a light source, such as a flashlight or lighter, will lower the chance of Screech attacking in a dark room. Jack. In terms of attack damage, Jack is a harmless entity. In terms of psychological damage, however, that's a different story! Jack has a 1/20 chance of appearing in closets, and a 1/2000 chance of appearing behind numberless doors. When this entity does appear, it serves as a mere jump-scare and does no damage to the player. The more closets that you open, the more likely that Jack is to spawn behind one of them. Once Jack disappears, the closet or room it appeared in will be enterable again. Timothy. Another basically harmless entity is Timothy, the hiding and jump-scaring spider. Each time that you open a drawer, there's a 1/200 chance of being jump-scared by Timothy, who will jump onto the player's screen, take 5 HP, and then disappear. Glitch. Glitch will only attack in multiplayer servers—if you're playing alone, there's a 0% chance that Glitch will attack you and deal damage. In multiplayer servers, Glitch only attacks those who stray away from the group, taking away 10 to 40 HP and teleporting them near the other players. If everyone on your team stays together, you shouldn't have to worry about running into Glitch. Update: A patch has been added that makes it so that Glitch will appear in solo servers if the experience itself fails to load the next room. Before this patch, users who encountered this bug while playing would be forced to end their run, losing all of their progress and leaving the server. Now, with the new update, players who encounter this bug are instead met with Glitch and teleported a few rooms ahead to try and combat the bug. When this happens, you shouldn't lose any HP. Seek. Seek is one of two entities that have more than one guaranteed appearance. Players will encounter Seek the first time between doors 30 through 45, then again sometime between doors 80 through 95. Before Seek spawns, players will begin seeing unsettling eyeballs on the walls around them. Eventually, walking through a numbered door within the ranges mentioned above will cause Seek to manifest from a pile of slime on the floor. After a brief cut scene, Seek will begin chasing players down a long hallway and through multiple doors. As you run, keep an eye out for white sparkles—these will direct you along the correct path. During this running sequence, there's no need to use C or Shift to crouch—if you approach a path that requires you to crawl, your character will do it automatically. Also, during this sequence, avoid the fallen chandeliers and slime-covered hands, touching the chandeliers will take 40 HP, and the hands will kill you automatically. If Seek catches up to you, you will also insta-die, so look out for those sparkles! Once you reach the end of the final hallway and enter the next room, the door behind you will close in Seek's face, trapping it outside. Figure. Likely the hardest entity to avoid, Figure is a blind entity that uses its incredible hearing to detect nearby, and sometimes even far away, players. To survive Figure, crouching and moving slowly is crucial. Players will encounter the Figure twice, once in room 50 and again in room 100. If players are attacked by Figure, they insta-die. If you notice Figure coming toward you, hop into a nearby closet, if you can, and hide. As it approaches, a QTE minigame will appear on your screen that requires you to either click or press a pattern of specific buttons in a short amount of time. If you complete this minigame successfully, Figure will leave the area, giving you time to make your escape.

mrflyingpies
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When you open drawers, i have noticed that it actually has 2 different sounds, if it has nothing except coins, and if it has an item, so you can just spam open drawers and when you hear the distinctive sound, you know you found something useful, no need to look into each drawer

Gozieaaa
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There is garunteed enough closets in the room so all players can hide. The issue mainly comes form larger rooms.

baconforceone