The NEW KINGMAKER for Pathfinder and D&D! (1 of 3: Should you get it?)

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CORRECTION: I call the Companion Guide a "necessary supplement" which technically isn't true. You can run this without the NPCs from the CRPG and without the camping and weather rules.

0:00 Overview
2:47 Ruling kingdom: necessary?
4:31 Book structure & organization
8:16 Companion Book
10:21 Camping & Cooking rules
11:28 Weather rules
12:16 Running with D&D 5e (and 3.5/PF1e)
16:05 Who should get it?

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The kingdom management was why this is still my favorite pf1e AP, I know not everyone likes doing stuff like that, but building and naming my own city and watching it grow to eventually take over an entire hex was great.

TaiLysana
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I played the video game first, now I'm running a Kingmaker game in 5e based on the original APs, with video game and my own content thrown in. A month or so after the game started I saw they were doing this remake. It's a great adventure whichever system you play, especially if you're a GM who likes to see a story emerge and give freedom to your players. Campaign should still be going when I get this, I'd love upated kingdom rules and see how they handle warfare

damus
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Paizo's marketing manager Aaron Shanks says that physical books and PDFs will start selling on October 26. Sorry for releasing this so early - now you have 7 weeks of agony!
(They're probably prioritizing delivering it first to Kickstarter backers, which is understandable.)
CORRECTION: I call the Companion Guide a "necessary supplement" which technically isn't true. You can run this without the NPCs from the CRPG and without the camping and weather rules.

TheRulesLawyerRPG
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I didn't play this in PF1, but did play the CRPG from beginning to end and really enjoyed it (kingdom management aspects aside). I'm pretty hyped for this remastered AP.

bobcasale
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I’m a relatively new convert to PF2e from D&D5e for largely the same reasons Fathpinders notes in their video about changing systems.
This video has 100% clarified for me that I really want to get Kingmaker and utilize it in my homebrew world.
Thanks for always making such valuable, clarifying content

TheLandlockedViking
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Opening to rules for Frognados. This is gonna be good.

matthewwhite
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I'll always think fondly of my reincarnated druid from our scrapped kingmaker campaign, truly an ode to the brokeness of pf1

gassboi
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I had no idea this was coming, maybe I can finally get my table to take another stab at PF2e. The CRPG is absolutely amazing (once Owlcat got most of the bugs worked out)

Slackarius
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As someone who has slowly been watching more PF2 content with the intention to start playing the system this adventure path looks like a lot of fun. And since it appears to work for both 5e and PF2 it might be a good jumping on point for some of my friends too

EunoiaRPG
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I ran the 1e version; and about gearing up to start running the 2e one shortly. My first impressions were extremely positive, but its becoming more tempered as I dig into my prep. The camping rules in particular have me very worried, when they take a daily random encounter rate and use it as a n hourly/per watch rate, it feels likely to really bog things down, even with the sidebar advice to limit it to one random encounter per night. Feels like they thought some of the cooking bonuses/other camping activity bonuses are too good unless you offset by so many random encounters, and that feels like an unsatisfying balance to me. The new prologue looks very well adapted -- took some strengths from the computer game, but changed them around enough for the TTRPG medium. I haven't been as impressed with the other CRPG chapter conversions, nor with the the scope of improvements to the original 6 chapters -- felt like they could have gone further with the lessens learned/GM feedback over the decade. The companions all feel very well done (like the prologue) -- strong conversions of the CRPG content into a new medium that works well without pully the party away from their own things too often.

And I really wish chapter 2 was its own book. You'll be cross referencing it, along with a story chapter a lot of the time and that would have been easier as two volumes.

OpenGrapevine
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This seems like a great adventure for play by post, handling the kingdom between virtual or in-person sessions.

comfortablegrey
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Haven’t even got 5 seconds into the video and I already think this is the best first 5 seconds to a video I’ve ever seen

Quon_the_Destroyer
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I can't believe I hadn't considered switchable stables of characters as a selling point for this AP before. I know more than a few people who have more characters than they ever hope to run; this would be a great selling point to them playing Kingmaker.

dividendjohnson
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As a backer I already have my books and PDFs. I think the presentation is great, and I will definitely consider running this for my group after we finish Age of Ashes.

xczechr
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Every video I watch makes me think about how great it must be to have Rules Lawyer as a GM. ☺

helenacrispim
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Can't wait to run this with my group. Ran the 1e version and had a great time- loads of homebrewed bits and pieces, and ultimately a great time over a couple years. Very excited to play it with the new system and to see this fab AP getting the fresh revamp.

Hannah-gsfe
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Kingmaker settlement rules on Archives of Nethys really helped a lot when I was world building a city for my homebrew and had questions the GM Core really didn't help with.

burselfnow
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I’m currently playing through the crpg and damn I would LOOOOVE to be able to play/GM this.

andrewellis
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Thanks Ronald, looking forward to part 2! I'm currently DMing a pf2e handmade conversion of the original kingmaker module: I couldn't wait for the official 10 years version to be published. We are currently halfway through book 2. Converting everything is a huge job, but I'm very happy with the result. The videos will be useful to understand what to do when the book gets out (I really need the kingdom and warfare rules...).

lorenzobetti
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I love this AP. I can't wait to run it...

Blackbeard