Things i wish i knew before playing Pathfinder: Kingmaker

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A small list of things to make your pathfinder experience alot better.

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Rule 1: Save. Your. Game. Before everything, after everything, in the middle of everything, and if you haven't saved in the last 20 minutes, Save. Your. Game.
Rule 2: Take that stupid scimitar away from Tris and give him a crossbow. He won't hit anything, but it'll keep him in back where he can do his one job - healing the party.

ClipperHorizon
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30 hrs into this game and I still have no idea what I’m doing, enjoying it tho’ 😅

jeromealeckemlan
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Things I wish I knew:
1. AC IS GOD
2. Boost your AC
3. Keep
4. That
5. AC
6. UP
7. SON

RJMacReady
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swarms are probably the biggest thing I hated as a new player, literally unkillable with normal attacks, and me with 0 aoe had to sit there spamming flasks to kill them.

Notaforumguy
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Yeah the Inspect facility and the fact that your characters get to know more and more about the monsters the more they encounter them (through the various Knowledge and Lore checks for different types of monsters) - that's HUGE. (Cool tip: in the Turn-Based mod you can Right-click on enemy names in the list and it brings up their inspect panel.)

Particularly, it's huge for tailoring the kinds of spells you use against an enemy - for example an enemy that has low Will saves compared to Fort, use a spell that has a Will check instead of a spell that has a Fort check.

Just generally, while playing Pathfinder, you can get a lot of a sense of how the game works just by occasionally reviewing the combat panel bottom right, to see exactly what's been going on when your character has hit or fired off a spell - you can see in detail how all the buffs accumulate to push a roll just over the edge against something with high AC, for example. It can get quite interesting, and you understand the game better and better.

Great channel man, keep up the good work!

gurugeorge
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109 hours, 80 of those were probably spent n character creation

Vante
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Those teleport circles/mage towers are a major time saver, and reminded me that when I set up new villages in my domain to really try and spread them out, so I save the maximum time by teleporting.

iilhares
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The biggest tip I wish I had known before playing is haste. That spell is utterly broken, made every fight so much easier. I had to bump the difficulty from challenging to hard when I started casting it before every fight.

RaptorTeak
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I cannot believe you have so few views and comments. I've been playing the game for a while now. This is very practical. Some people get thousands of views for pretty basic playthroughs and it's obvious they don't understand the basic principles of pathfinder character generation let alone game mechanics. Thanks heaps mate

waynecoady
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Give each guy druid as second class and mammoth pet, you will get LARGE inventory space and 6 meatbags to tank for you

RomanowRomanow
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I feel bad for people who haven't played 3.5 or pathfinder pen and paper before playing this game. Its just so much to take in.

personaslates
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As a sidenote: there is a mod that changes the fightmode to a round base system. Like a tabletop round.

EDIT/UPDATE: Since a few patches ago the option to play with the round base system is already in the game, you don't need a mod anymore!!. You can toggle it with the little hourglass symbol near the bottom of the screen (should be on the left side). Personally I suggest to alter the speed the characters move and act because it is very clunky and sluggish on default setting in my opinion.

minarie
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Thanks for the CTRL! I was so annoyed by the snap-to!

darthslackus
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Set Kingdom Management setting to effortless if you don't like it being a pain in the ass. It doesn't change the difficulty to custom either, it stays normal, hard or whatever you got it at. Don't set it to automatic, it removes any ability for you to make choices with your Kingdom.

Mystra
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If you make valerie a monk with crane style early on and a vissectimist alchemist she can have alot of AC and generate great damage. She's easily a tier 1 character. Amiri turned into an inquisitor with Gorrum as her patron and Smilodon as an animal companion is insane. She easily the hardest hitter in the game.

stoiccrane
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a few things about the unfair difficulty, it is almost broken:
Enemies will kill(not going unconscious) in one hit if they ever crit and dropping(going unconscious) your character in two hits if they don't.
Early on there will be enemies that have ac and attack bonus so high that you can't hit them without getting a 20 and they won't miss you unless they roll 1.
good thing, the game now has coup de grace(something that I didn't have when I started playing it) that makes the early game incredibly easier by putting enemies to sleep or prone and then using coup de grace on them + proccing a lot of attacks of opportunity, very rarely I don't play on the hardest difficulty and if you are like me prepare to reload a lot and be extremely frustrated early on by the encounters but it gets easier the more levels you get.
Currently I don't know if it is possible to do last azlanti(only 1 save) + unfair because of the high amount of luck that you need to have on the encounters early on, the only way I did get past the early game was with mods(the most important one is turn based, that helps a lot because you can play optimally it is really good especially with caster classes that can do almost anything in their turn).

marcellommunoz
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Some things I like to add. If you want to do a player made party without mods here's how. When you get to Oleg's at the very beginning of chapter 2 DO NOT level your main character to level 2. After you you fight the Bandit raid off and sell off all of the trash loot. you can hire 5 mercenaries and outfit them if you like. That way you can devote you companions skill points into what ever advisor roles you assign them. IMO this gives you a better party overall as well as more effective advisors.

Edit: I also highly suggest a Charisma centric ability score class for the main charactor as your persuasion skill will make parts of the game go much easier. IE Cleric Pali Bard Magus ect ect.

ericevans
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Absolute lad, thanks.
Got PF:Kingmaker couple months ago free from the Epic store, good to have people like you handing out QOL stuff like that.

LowSkillSurvival
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2:15 Holy crap thank you for this! Very helpful video overall, well done.

Vantezz
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Difficulty : as many have noted on the Internet, and as you do also but more vaguely, Challenging is the closest to the core PF rules and I recommend it for those with experience or who like to play slowly or tactical. Of course, it depends how much time and suffering you are willing to invest in the game :P, but being close to the core rules means the game will be more balanced, but Normal difficulty is fine and can speed up the playthrough a bit.
nb: One thing I do not want from the core rules though are the Critical Hits: they do waaaay too much damage, making luck/bad luck too extreme (though they require more than just a 20). So I would suggest Challenging, but toning down Critical Hits.

Baraz_Red