Unity New Input System for Playmaker

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Quick set up from nothing, to importing playmaker and and new input system

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Thank you so much

I want to know, do you know how to use "Input System Rebind Action"? I tried it, but there is no change in the key setting

능글이-mj
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I'm setting up a system for a top down shooter, where a helicopter is always facing forward for shooting. I'm trying to make it so the helicopter leans in the direction of movement, but with an easing value, so it doesn't just instantly pop to a rotational value. I got the rotation to work by plugging the vector2 values into the rotational values for the object using "Set Rotation." I can't get any easing to work, though. Any ideas for where I should look to solve this? "Smooth Look at Direction" gets the easing motion I want, but I'd like to clamp the rotational values, as well as have the helicopter return to 0 rotation if the helicopter isn't moving in any direction.

fredkennedy
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I think I'm just gonna keep using the old input system :c

lewdsyart