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Modifying & Recompiling Source Characters with Softimage XSI (Noesis Interactive)
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In this tutorial you'll learn the specific methods for extracting, decompiling, modifying and finally recompiling character and prop models in Half-Life 2. Using a powerful combination of the XSI Mod Tool, various third party apps and Valve’s own SDK.
0:00 - Introduction
11:58 - Extracting a model
15:43 - Decompiling a model
19:31 - Episode Two decompilation
31:50 - Decompiling textures
33:49 - Importing into Softimage
39:16 - Kevin model
43:10 - Weight edges
59:13 - Rigging & weight mapping
1:16:02 - Exporting the model
1:20:50 - QC file explanation
1:30:38 - Compiling textures
1:40:22 - Compiling model
1:55:04 - Recap
This video was made by Noesis Interactive/Design3.
0:00 - Introduction
11:58 - Extracting a model
15:43 - Decompiling a model
19:31 - Episode Two decompilation
31:50 - Decompiling textures
33:49 - Importing into Softimage
39:16 - Kevin model
43:10 - Weight edges
59:13 - Rigging & weight mapping
1:16:02 - Exporting the model
1:20:50 - QC file explanation
1:30:38 - Compiling textures
1:40:22 - Compiling model
1:55:04 - Recap
This video was made by Noesis Interactive/Design3.
Modifying & Recompiling Source Characters with Softimage XSI (Noesis Interactive)
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