Player Housing in The World Soul Saga : Who Should WoW Copy To Make It Happen?

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Player housing in World of Warcraft. It's inevitable. It's coming. maybe not in 10.2.6 or the even the War Within, but it'll happen by the end of The World Soul Saga. So how would it work? Which other MMO's player housing system does WoW need to copy to make sure we get our Grizzly Hills house, Orgrimmar apartment and Silvermoon Mansion?

Co-writer: DiscordianKitty

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Honestly, I'd prefer if housing was fully account/warband bound. I don't want to have to change characters to access a specific house/keep track of what alt can access what house. Or even make it a warband hall you can add personal rooms to for different alts, though that might be too grand an idea for what it is

Gemaco
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I still go back to my main’s class hall sometimes just because it was my favourite WoW iteration of player housing.

janitaburgess
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Anybody else remember the player housing in Star Wars Galaxies? Literally just an open sandbox planet to planet that would allow you to build nearly anywhere... This would end up with playerbased cities over time, such a great system!

ItsTryHard
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I really like ESO's player housing. I used it to live out my character's fantasy of being a kleptomaniac Khajiit just hoarding piles of useless knickknacks and stolen goods in his little inn bedroom. It's a really nice feature and I'd have a ton of fun living out similar RP in WoW if it were a thing. And the use for RP events and locations would be so great.

Dehrild
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I liked the housing in new world. There are different sized houses n the settlements where you interact with the city (going to the auction house, workbenches etc.), and you see their decorated porches and gardens! Houses can be used to teleport there, so very convenient.
more than one player can buy the same plot, so it will be instanced. The house that will be shown for the "public" is the house with the most points (earned by placing items in said house) but if you have a friend owning that spot theirs will be shown to you even with lesser points.

GloriaDiesLive
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I kinda like this new green screen tali with a mug style of editing

luckduvell
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WildStar was the best housing system I ever experienced. I spent countless hours building epic homes. And the fact that you could visit random people's homes to check them out was great fun. I still watch WildStar housing tours on YouTube from time to time, and get all nostalgic.

Duckie
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I really loved the housing in ESO. When I got bored of running around as a Werewolf, I spent WAY too much time decorating. I liked the fact the heads of the dungeon bosses I'd killed, were trophies on my wall 😎

hairysticks
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I just went back to SWTOR recently, and honestly I think that is the most viable form of housing we can get in WoW as they are very similar in some aspects. You buy a basic home/apartment/floating yacht that exists on a planet you've already adventured in and then unlock rooms and floors. Strongholds are Legacy wide (cough warbands cough) and you could add furniture to your collections tab (cough cough) and place it around in rooms on specific hook points ; better than it sounds, you can change the layout of hooks amongst a pretty big variety of presets. You can give your friends keys so they can come and go as they please and guilds are able to own their own Strongholds as well.

Draec
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I like SWTOR's approach to player housing. You can buy a stronghold on certain planets. This gives you a way to quickly travel both to that planet, or return to fleet (which is the equivalent of what Valdrakken is right now) or return to the location you were last at. The stronghold is a resting area so you accumulate rested XP at one. Some of the decos available include your cargo hold (bank) legacy cargo hold (bank for your characters on that server) and a guild cargo hold (guild bank) You can also have access to the GTN (Auction House) via a GTN Terminal deco as well as a mailbox and vendor. So If I need to quickly clear out inventory space, I can travel to my stronghold, empty my bags, and return to the location I was just at.

I still spend plenty of time on fleet because Fleet has specialized vendors that I don't have access to in my stronghold. Done right, player housing can be evergreen and not a negative impact on gameplay or the community. Oh, and there's also access to the planet chat channels of the planet your stronghold is located on -- which keeps you from feeling cut off from the community while you are in your stronghold. If wow is going to do it, this feature is must-have.

TheRockinDonkey
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Great video! 💚 WoW endgame shouldn‘t be only about Raiding or PvP. A lot of casual players would love player housing. Same as collecting pets or transmogs. 😊

Seddi-B
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I would like to have a garden/yard, too. Not only indoor rooms to decorate. And it would be a huge plus if I could just sit on my front porch and watch people walk by.

brixidarc
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Rift had my favorite version of player housing - despite the fact that it was instanced and the keys to different "homes" became a ridiculous goldsink, the absolute freedom to design your own things made it super fun creatively speaking. Not to mention all the locations were based in the open world, which made it at least sort of feel like you were canonically there.

derekgornall
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EverQuest 2 had pretty cool housing. It was semi instanced the way they did. It was that certain areas of a city player housing in them, but it melted into the background seamlessly you would just walk up to a random door like say one of the abandoned buildings in storm winds, but you would be able to click on the door and select, which address you wanted to visit. You could quickly port to your own home and freely invite people and give them permission ahead of time to enter, and or have administrative rights to decorate and rearrange your house as they saw fit usually players would pay others to do these kind of things for them, sort of like paying a decorator, it was great because all of the housing items you could just buy right off the auction house or whatever they called it. Like furniture and decorations they were all player made items and most of the time they were pretty affordable so it was nice. The interface to decorate was very simple to just click on an item and opened up a little grid and you could put it around wherever you wanted to, you could also change the direction of the item. If it was a light or a candle you could turn it on or off you had a lot of control at your fingertips.

leonardceres
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I am going to date myself a bit with this, but my best memory of player housing were the massive neighborhoods and the TONS of collectible items for your house that was in Star Wars Galaxies

wolffontech
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Something Player Housing does for FFXIV that would VERY much benefit WoW is that it can keep crafting professions useful and important for perpetuity. Most of the in-game money I make in FFXIV is from selling player housing decor. Heck, in Wildstar I made a lot of money selling decor items there, too. But I really would love for tradeskills to have the ability to provide items for player housing because it would keep crafting always relevant.

kelzamgamingdesign
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Player housing in Wizard101.
Its an MMO.
They have houses tied too different worlds in the game like you mentioned.
I also considered the themed houses, which W101 has.

They also have a real currency called Crowns that they use to get people to buy housing items for the homes. ( at this point what game doesnt want to make money off of what players want )

You CAN put your pets and Mounts in the house, where ever you want. There is a placing item limit, but if you spend real money you can buy a potion that increases that limit.
and planting magical plants that help your character after you harvest them. You can plant plants that reward you pets, and housing items.

I urge you to check out this games housing.

weevieearnold
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In Ultima Online, I loved that you bought a deed for the house you wanted, then went out and placed it anywhere in the world that you wanted it. There were some limitations to where houses could be placed. You could choose the size and style you wanted and could afford. You were then free to decorate it anyway you wanted. It was so much fun.

Draevon
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I Really like how the decoration system works in SW:TOR. and how you go about decorating works really well I think. Also a good way to get people to revisit old content would be to make decorations drop from dungeons. You could even make some tied to time walking. Oh, I want pirate ship themed items lets run dead mines a few times for things that look like that dungeon aesthetic.

chrishall
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My 2 cents: Make a secondary profession called furniture maker or whatever (could use old professions too), then scale up to max level EVERY SINGLE ZONE in the game. Now, you pick a spec for furniture making and by doing quests and chores in zones that match said spec, you start unlocking furniture of that type. For instance, blood elf furniture, you'd go to Quel'Thalas, Ghostlands and so on, and you' get some new quests and stuff to do there to unlock these things. This way you make old zones somewhat relevant and get meaningful progression for player housing.

HappyroosterYT