Import Quixel Megascans trees in Twinmotion | Twinmotion Tutorial

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In this tutorial, learn how to use the Quixel Megascans tree packs available in the Unreal Engine Marketplace in Twinmotion and make them customizable with seasons and weather in Twinmotion.

#Twinmotion2024 #MegascansTree
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Thank you! This was what we were all hoping for, thanks for responding to the community!

ryanquinn
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Thanks, but please add some good trees to TM native library. The selection and quality now is poor, which for me is the main reason for me to use other software. Importing from sketchfab or Quixel is not ideal.

cgsather
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Exactly what i was looking for. Big fat THANK YOU!

scoiatael
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Amazing feature! The last update in general is just gold! Bravo 👏

AlexsandrCody
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Thank you very much! This is what I've been looking for for so long.

annakharlamova
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Thank you so much for making this it will help with all my projects so much!

chrisrulz
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Great! We need nanite inside Twinmotion. And smart grass too.

gabyanto
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Thank you so much! Finally solved the problem with plants!❤ We are waiting for nanite in updates! ❤

andrewth
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Sometimes the textures don't export correctly following this method. Happened with European Hornbeam.

arkodeepsen
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Why can't we just have this content in Twinmotion without all the need for importing?

latitudedesign
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export twinmotion vehicles to unreal, and export unreal trees to twinmotion. we have come full circle.

BarryLester
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Thanks, but why don't you just make Quixel trees available to be imported directly to Twinmotion like any other asset??

alvarovelasquez
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Unfortunately, I have errors when exporting any asset.

itvoi
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Hello, Thanks for the Tutorials. however is the any content make on apple IOS

eddcapellan
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Ok, but why don‘t you just make it possible to use quixel trees in Twinmotion without importing it from anywhere? It’s huge disadvantage, you should fix it
But thank you for this video, it helps

yehorperepeliuk
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when iam using area tool to place trees and export it to ue5 with datasmith its not working

WARES-htww
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why are there no megascans trees in the Megascans TM library?

_SG_
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I just tried to do that the other day and couldn't get the textures to export. Will try again.
I have to wonder, if we access to quixel megascans inside twinmotion, and these trees are free from quixel megascans, Why are these not automatically available inside tm? Why do we even need to go through unreal marketplace for them? TM is about simplifying unreal, not going through it for trees..
PS are you replacing our old french twinmotion guide?? Miss his accent already..
Thanks for the tutorial either way!

avicohenk
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materials not exporting in gltf format. Please help!!:)

imuller
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Is there no way to do this inside of TM w/o having to install unreal? I do not use TM often, I thought their was a Quixel button built into it?
I know there is also a Quixel app, does that come into play into any of this? Thank you!

JavierOropeza