How to import the new Megascans Trees into Unreal Engine 5.1 with Nanite | TUTORIAL

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Hello everyone and welcome back. In this little tutorial, I wanted to show you how to import the brand new Quixel Megascans trees into Unreal Engine 5.1, and how to enable nanite on them. I hope you liked it, subscribe for more, and I'll see you in a few days with another video. Stay tuned.

European Black Alder trees:
European Hornbeam:

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My gaming channel:
@nightbuzzer

Chapters:
00:00 - Intro
00:17 - Where to get the trees
00:47 - Migrate assets
01:43 - Enable nanite
03:15 - Fix translucency
04:43 - Outro

#unrealengine #unrealengine5 #render #archviz #cgi #lighting #foliageplant #plants #trees
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Oh my god
I really appreciate this video because I was exhausted of how leaves are so dark and your video helped A LOT. Thanks

Pixizle
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Beautiful hard work. I approve of this. Thank you.

aresaurelian
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Is there a way to make the tree body a seperate mesh from the leaves? I want to make the body a nanite mesh but I want to keep the leaves on a normal resolution to reduce the pressure on hardware.

thekraken
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Thanks for the video, it's very helpful.

RedDgaming
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Thanks for the video, it really helped me!

ADRIANA.
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if we aply nanite to this trees do they work correctly with lumen?

SanOcelotl
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Hi! Can you help me with my winter foliage issue? When I click the 'winter' button in Material Instanse I need all the leaves to dissapear but some of them turn brown and still remain. What should I do so the only bare branches remain on the trees? 😥

DmitryFadeiev
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Hello, I'm enjoying the lecture.
I have a question.
On the screen at 02.51 seconds,
How to change the color of the black floor.
Do you know how to make the material that looks black come out as the original material?

D취미생활
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Finally at last we can make a tree in gaming

PersonManManManMan
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hey..I'm having hard time in enabling or getting Quxiel bridge plugin for Unreal 5.1..any idea how to resolve this? Cheers!

thegreatSalu
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Like it. Anyone knows why as soon as I change those trees to nanite, they loose their textures? I mean, textures seem to be applied, but I don't see them in a viewport or game mode?

andrzejmikolajczyk
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I guessing now this is drag and drop to import?

FPChris
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Anyone got this problem or know a solution?
With megascans trees - when i turn on nanite they work - but if i place trees as foliage tool then the wind shader doesn't work..
Is this a known issue, and is there a way to fix the wind shader to work with instances?

kichmadev
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Maybe next video how fix poor performance becouse for me is useless <20fps after use nanite

plasid
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Why these low poly ugly trees would even need nanite ? They are low poly enough to run without problems with default lods.

georgefromjungle