Megascans Trees 1st Look

preview_player
Показать описание
In this overview tutorial, we take a first look into setting up Megascans Trees and seeing how we can add them to our projects.

My new Unreal Engine for Motion Graphics course is now out!
Buy Winbush a Coffee 😉
-----------------------------------------------
WINBUSH DEALS FOR YOU with my Affiliate links!
-----------------------------------------------

Get 15% off all Boris FX plug-ins, including Sapphire, Mocha Pro or Continuum

Buy anything from the Pixel Lab store below

FOLLOW ME ON SOCIAL MEDIA:

#MegascansTrees #UnrealEngine #Winbush
0:00 What up what up
0:10 Quixel Blog
0:33 Unreal Market Place
1:03 Adding Trees To Your Project
2:05 Getting Started in Unreal Engine
2:50 Adding Tree
4:03 Adding Wind Deformer
6:31 Leaves Attributes
7:28 Materials Attributes
8:05 Remove Leaves
8:28 Final Thoughts
8:53 Like & Subscribe :-)
Рекомендации по теме
Комментарии
Автор

that was the CUTEST blueprint deformer object i have ever seen. as always, thanks for keeping us up to date

JonJagsNee
Автор

When i got into UE megascans, the first thing i looked for was trees. And now they are here :) Thanks for the news! Virtual forest party coming up :)

digidope
Автор

Thanks for this Jonathan been looking for Tree assists.

marcusarnold
Автор

SO excited for this!! Loving the season, wind, and global colour variation settings. So happy they're dynamic like this!! Thanks for the overview :)

thestellarelite
Автор

Well its about damn time! Forester is ok but these look NUTS!

GooInYou
Автор

You rock! Thanks for this, looks awesome. You're quick at keeping us in the know!

johnhaley
Автор

thanks for being quick to making this! awesome models to use

kwongster
Автор

Espectacular! Muchas gracias! Muy buen pack de árboles!

frankar
Автор

that wind deformer blueprint was Kawaii 😍 and btw I never understood why only tree trunks were available in Quixel Bridge!!! Finally a full functional tree !!!

RmaNYouTube
Автор

Awesome video! Just tested them out and this is great!

FeedingWolves
Автор

great man, great video, thanks for the explanation !!

muerezombie
Автор

Wow! Fantastic… This sets up trees for Bridge in UE5!

RollieHudson
Автор

Thanks again for the update downloading now

robertprescott
Автор

Very cool, thanks for the post. Unreal is getting very close to being a replacement for 3ds max for rendering for me

benjones
Автор

I wonder what this means for speedtree. I suppose you will always need to create bespoke trees at some point. This is gonna be awesome! 👍

oxygencube
Автор

when I drag the trees in they dont have textures, can you help?

zackcohen
Автор

best part of the video was seeing Jojo hftf in the back at the end lol

norm
Автор

I wonder how are they going to transfer all of these complex materials to materialX shader language

carlosrivadulla
Автор

my trees are very dark, the shadows are dark to, adding more light from directional isnt helping, i have added light to global foliage actor, but still same.

MrVisualDesine
Автор

Gamesfromscratch gave up on trying to pronounce foliage a long time ago! LMAO!

vytasrauckis