The Complete Beginner's Guide To EU4 Trade

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An EU4 Trade Guide explaining how Trade works in Europa universalis 4. Trade in Europa Universalis 4 is a mix of eu4 trade value eu4 trade power all put in your eu4 trade nodes which can be either eu4 end nodes or not eu4 end trade nodes

EU4 1.31 Leviathan definitely has changed the way the trade works with new additions to trade via national missions and eu4 ideas for certain eu4 trade nations and eu4 trade companies especially in the south east asia part of europa universalis 4

More Starting Moves Guides in this playlist:

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Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.

The following DLC is used in this series:

Eu4 1.31 leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.

#eu4 #trade #eu4guide #eu4leviathan #eu4guide #eu4building #eu4playingtall
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Finally a guide for EU4 economics that isn't just "get money lol"

breath
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I love the fact that players with thousands of hours and 100+ achievements can still learn things from these videos. Thank you

Onebadterran
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SECRETS?!?! What secrets? How did you find out?

DaveFeedBackGaming
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Another tip: Always play Cornwall. Just pirate any rich trade nodes and you always win.

DIY_Miracle
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0:36 There's gotta be a tier lower than virgin for those origin trade nodes in the New World where no trade flows into them and they only get value from their provinces.

crocworks
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Trade plays are amazing. After you discover how the mechanics work, it becomes really fun to sabotage your rivals by messing with their income, screwing their trade flow or pirating their nodes. Take the Ottos for example, they only ever collect in Konstantiniye and sometimes steer from Aleppo, I managed to drop their trade income from 400s ducats to merely 80 by pirating and reducing their trade control on the home node. It really helps and hinders their advance since that means much less money to spend on mercs and stuff.

sarahalexander
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As someone who usually plays FPS games, I had the craziest learning curve for EU4

jameshoxworth
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People don't really mention it, but admirals on your light ship fleets will also give you a bonus to trade power and if I'm not mistaken it scales with the movement pips.

slooowz
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Not to forget the Ivory Coast trade note, which is very important, if you want to steer a big amount of money to Sevilla or the English Channel.

Konleb
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Trade winds are a different mechanic, making a directional difference in travel time through some sea zones. They are represented on the map as little green arrows.

ifer
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Thanks Ludi for your guides Im getting better in EU4 🙏

mountaingeneral
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Having just started playing this game seriously (thanks to the dlc subscription), this was insanely helpful. Thanks so much!! Amazing video!

SixJayy
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Next thing you'll tell me that the Genoa trade node isn't as powerful as you said it is

simplymarshal
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Few years playing and now i understand how trade value and power works. Thanks!

darthrevan
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Great guide, love it.

I recently found out how important "Army Tradition" and "Navy Tradition" is. I, and I assume others, are pretty clueless on this, as there isn't much info around. I have basic understanding of what modifiers it gives. But had no idea how to get/maintain it (found out today that to maintain +1 army tradition, you need 1 active fort per 50 dev). As much info like this would be incredibly useful.

adamhurrell
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Actually, in your example at minute 13: with your trade value in ragusa you should collect in constantinopol and transfer in ragusa. This is due to the fact that only half the value from ragusa gets transferred to venice. Once it crosses 70% always transfer.

darkestkhan
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Very great trade guide. Helps me understand trade a lot more than I did before.

prrungle
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I learned a lot the hard way before I watched this video. I was playing Umayyad Andalusia and had to do the "Control Ivory Coast Trade" mission; it requires 90% trade power. I had most of the coast by colonization, but the rest was occupied by my allies, minor tribals and Italy. Plus the UK had a 10% Trade Power. I got rid of the tribals and Italy, but I still was at 56% value. So I assigned everything to a trade company, did the upgrades, constructed all the TP buildings, focused my country towards trade ideas and measures, used diplomacy to secure trade power, and started pumping a light vessels fleet that reached 450+ vessels and assigned it to trade protection. And I made it, 91% trade power. I may be missing details right now but, yeah, pretty proud of myself.

jldldr
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Definitely some stuff I didn’t know there. Thanks Ludi. One thing I think is funny is the North Sea filters into Lubeck, so if a German nation goes colonial and gets some dominance in the trade nodes (likely through war to nab colonies), they can get all of that wealth that would have gone to the English Channel and Sevilla, and keep it in Lubeck. Though this also would require some other shenanigans to make work, likely more trouble than it’s worth but it is funny that you can technically do it.

davidmathews
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About the flagship, it should also have the movement speed bonus, just like admiral maneuver it increases the fleet's trade power projection.

Vinterloft