Creating Vegetation for Games | Tutorial | Trailer

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In this tutorial I will take you in-depth into the whole process of creating vegetation for games, where we will learn how to tackle a tree asset from start to finish.

We will learn the fundamentals and mindset behind creating vegetation assets for games and how to leverage existing industry tools to speed up your workflows, making them faster, optimized and highly "iteratable".

Not only will we learn the artistic values and fundamentals behind it, but also how to tackle it on a technical level by taking the most out of the tools, create LODs and billboards and setup the final asset in the engine.

Structure:

- Intro & Considerations
- Research & Planning
- Blockout
- Highpoly
- Texturing
- Lowpoly
- Setup & Rendering
- ST9 Considerations

Software Used:

- Photoshop
- Blender
- SpeedTree
- Substance Designer
- Unreal Engine 4

Content:

Roughly 4 hours of a narrated in-depth tutorial where we dive into the creation process behind a game-ready tree asset step-by-step.

In this tutorial we will start the journey by talking a little bit about the process of creating vegetation as a whole, how you can approach it and what are the pros and cons of integrating procedural tools like SpeedTree into the pipeline.

Then we will learn how to gather and analyze references in preparation for the challenge ahead, making sure everything is ready for us to achieve the best results possible.

After that we will be working towards our tree asset by starting with the blockout stage, understanding its importance and what to look for at that stage. Then we will move into the creation of our final highpoly meshes and textures, leveraging SpeedTree and Substance Designer.

By the end we will create our final lowpoly mesh, create the LODs, setup the wind and billboards and then set it all up inside UE4 so that everything is ready to be used across all of your projects.

About the instructor:

My name is Daniel Peres and I am an Environment Artist mostly focused in creating vegetation and organic environments for games. Along my career I have worked in a few different studios like Bigmoon Entertainment (now Saber Interactive), Bohemia Interactive Simulations and Cloud Imperium games, as well as a freelancer.

This past experience allowed me to contribute to titles such as Dakar 18, Gunner Heat PC, VBS4/Blue IG and most recently Star Citizen, where I was able to tailor my skills into the development of organic worlds and vegetation.

Now I want to share this knowledge with you and help you not only learn about vegetation for games as a whole, but also learn some of the tips and tricks behind my process for creating them.

Out now!

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I'm astonished by the quality of your work and explanation of your workflow. Thank you so much for this you deserve so many more views! You have my sub!

dzezonja
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This is an amazing quality of tree and over vegetation in your scene!

TMZStreetWorkout
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wooww man your scene looks so good, vegetation on point

YOGESHKUMAR-ryfz
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Fantastic nature assets. Especially impressed with those scots pines. Mine look okay, but not nearly as good as yours. I'm curious how many tris your normal sized and bigger trees usually consist of? I try to keep mine below 2000 tris for small trees and between 2000 and 3000 for normal and bigger trees. You say you've worked for Bohemia Interactive. I love the foliage in their games, especially Dayz and the ArmA series (the new ArmA Reforger has awesome nature!). Did you work on those titles? Then you've always been an inspiration to me ;-)

KingHaggis
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Hi, I learned a lot from your tutorials, can I ask you a question? In the st9 version, AO cannot be packed into the vertex color like st8. I didn't find a good answer in the official forum. Do you have any good solutions?

十二-gz
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Highly recommend this course, very informative and amazing teacher as well . and along with his course i would also suggest people to pick up this patrick gladys course on levelup digital gumroad These 2 courses will definitely get u in the right track of creating vegetations :D

rigdhigamernoob
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Hello, i wanna learn how to create fruit trees, like apple pear and so on for a game i make maps for as a hobby. I can't afford photoshop or other expensive software. I have some knowledge of blender and free software. Will this tutorial be enough for me to learn what i need for it?

John-qezt
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Is this course suitable for beginners in speed tree?? Because I am nee to speed tree

abdullaharshak.n
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